Description: VC based on the conditions of the three endpoint interpolation B-spline curve drawing, including the gripping end, the Liberal endpoint, the endpoint parabola, the solution of linear equations using the law to catch up.
To Search:
- [graphicsrenderingcode.Rar] - This a very useful one painting curve of
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- [aaa] - This is in opengl create X, Y coordinate
- [BSpline] - Three fourth-order b-spline interpolatio
- [VcBezLineCurve] - Draw a straight line curve implementatio
- [shishichart] - Every moment can be drawn in real-time c
- [pda] - support the use of thread c# download pd
- [duoxiangshi1] - some numbers multiply use lian biao make
- [CurveDlg_src] - Parabola in cv++
- [duandian] - Coordinates can be set on the endpoint,
File list (Check if you may need any files):
B_spline curve
..............\ArrayEx.h
..............\BSpline.cpp
..............\BSpline.h
..............\MainFrm.cpp
..............\MainFrm.h
..............\ReadMe.txt
..............\res
..............\...\Test_Bspline.rc2
..............\resource.h
..............\StdAfx.cpp
..............\StdAfx.h
..............\Test_Bspline.aps
..............\Test_Bspline.clw
..............\Test_Bspline.cpp
..............\Test_Bspline.dsp
..............\Test_Bspline.dsw
..............\Test_Bspline.h
..............\Test_Bspline.ncb
..............\Test_Bspline.opt
..............\Test_Bspline.plg
..............\Test_Bspline.rc
..............\Test_BsplineDoc.cpp
..............\Test_BsplineDoc.h
..............\Test_BsplineView.cpp
..............\Test_BsplineView.h