Description: C++ to prepare for flight shooting games, games are all on a wide range of aircraft and weapons, according to a certain degree of probability of enemy planes appeared, the elimination of enemy players can get scores of awards, scores after a certain upgrade, the game difficulty with player the increase of series. There are many game scenes, an increase of irritation
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File list (Check if you may need any files):
源代码
......\Bitmap.cpp
......\Bitmap.h
......\Bullet.cpp
......\Bullet.h
......\BulletSystem.cpp
......\BulletSystem.h
......\CollisionSystem.cpp
......\CollisionSystem.h
......\Debug
......\.....\Bitmap.obj
......\.....\Bullet.obj
......\.....\BulletSystem.obj
......\.....\CollisionSystem.obj
......\.....\Display.obj
......\.....\Enermy.obj
......\.....\EnermySystem.obj
......\.....\FighterPlane.obj
......\.....\Game.obj
......\.....\game.pch
......\.....\game.pdb
......\.....\Game.res
......\.....\GameWorld.obj
......\.....\Player.obj
......\.....\Sprite.obj
......\.....\stdafx.obj
......\.....\vc60.idb
......\.....\vc60.pdb
......\Display.cpp
......\Display.h
......\Enermy.cpp
......\Enermy.h
......\EnermySystem.cpp
......\EnermySystem.h
......\FighterPlane.cpp
......\FighterPlane.h
......\Game.aps
......\Game.cpp
......\game.dsp
......\game.dsw
......\Game.h
......\game.ncb
......\game.opt
......\game.plg
......\Game.rc
......\Game.sln
......\Game.vcproj
......\GameWorld.cpp
......\GameWorld.h
......\picture.bmp.psd
......\Player.cpp
......\Player.h
......\pre_declaretion.h
......\Resource.h
......\Sprite.cpp
......\Sprite.h
......\stdafx.cpp
......\stdafx.h