Description: The release of a bomb submarine warships, submarines, warships may be the release of the game torpedo bombing. MFC framework used to achieve the preparation procedures. List examples of use of various objects, delete and add the object to facilitate
To Search:
- [qtdz] - small game, small vessels fired torpedoe
- [com419] - Serial transmission Serial transmission
- [lianbiaoshili] - vc list example, you can learn to use C
- [chain] - List to achieve forms of data storage an
- [shipfire] - The game is developed using VC++6.0 to a
- [torpedo_track] - Monte Carlo simulation of two-dimensiona
File list (Check if you may need any files):
ShipGame
........\ShipGame
........\........\AboutDlg.cpp
........\........\AboutDlg.h
........\........\Bomb.cpp
........\........\Bomb.h
........\........\FishTorpedo.cpp
........\........\FishTorpedo.h
........\........\GameObject.cpp
........\........\GameObject.h
........\........\ReadMe.txt
........\........\res
........\........\...\ShipGame.rc2
........\........\...\submarine.bmp
........\........\...\Toolbar.bmp
........\........\...\torpedo.bmp
........\........\resource.h
........\........\Ship.cpp
........\........\Ship.h
........\........\ShipApp.cpp
........\........\ShipApp.h
........\........\ShipGame.aps
........\........\ShipGame.rc
........\........\ShipGame.vcproj
........\........\ShipGame.vcproj.QRSX13.Administrator.user
........\........\ShipWnd.cpp
........\........\ShipWnd.h
........\........\stdafx.cpp
........\........\stdafx.h
........\........\Submarine.cpp
........\........\Submarine.h
........\ShipGame.sln