File list (Check if you may need any files):
Code
....\Sharp3D.Math
....\............\AssemblyInfo.cs
....\............\ChangeLog.txt
....\............\Core
....\............\....\ComplexD.cs
....\............\....\ComplexDArrayList.cs
....\............\....\ComplexF.cs
....\............\....\ComplexFArrayList.cs
....\............\....\Copy of ComplexD.cs
....\............\....\Copy of ComplexF.cs
....\............\....\Copy of Matrix2D.cs
....\............\....\Copy of Matrix2F.cs
....\............\....\Copy of Matrix3D.cs
....\............\....\Copy of Matrix3F.cs
....\............\....\Copy of Matrix4D.cs
....\............\....\Copy of Matrix4F.cs
....\............\....\Copy of QuaternionD.cs
....\............\....\DoubleArrayList.cs
....\............\....\FloatArrayList.cs
....\............\....\IDifferentiator.cs
....\............\....\IIntegrator.cs
....\............\....\IntArrayList.cs
....\............\....\Interval.cs
....\............\....\MathFunctions.cs
....\............\....\Matrix2D.cs
....\............\....\Matrix2F.cs
....\............\....\Matrix3D.cs
....\............\....\Matrix3F.cs
....\............\....\Matrix4D.cs
....\............\....\Matrix4F.cs
....\............\....\OneVariableFunction.cs
....\............\....\ParseException.cs
....\............\....\QuaternionD.cs
....\............\....\QuaternionDArrayList.cs
....\............\....\QuaternionF.cs
....\............\....\QuaternionFArrayList.cs
....\............\....\QuaternionNotInvertibleException.cs
....\............\....\Sharp3DMathException.cs
....\............\....\SimpsonIntegral.cs
....\............\....\Vector2D.cs
....\............\....\Vector2F.cs
....\............\....\Vector3D.cs
....\............\....\Vector3F.cs
....\............\....\Vector4D.cs
....\............\....\Vector4F.cs
....\............\....\VectorArrayLists.cs
....\............\Exceptions
....\............\..........\Sharp3DMathException.cs
....\............\Geometry2D
....\............\..........\AxisAlignedBox.cs
....\............\..........\Circle.cs
....\............\..........\DistanceMethods.cs
....\............\..........\OrientedBox.cs
....\............\..........\Polygon.cs
....\............\..........\Ray.cs
....\............\Geometry3D
....\............\..........\AxisAlignedBox.cs
....\............\..........\DistanceMethods.cs
....\............\..........\Frustum.cs
....\............\..........\IntersectionMethods.cs
....\............\..........\OrientedBox.cs
....\............\..........\Plane.cs
....\............\..........\Polygon.cs
....\............\..........\Ray.cs
....\............\..........\Sphere.cs
....\............\..........\Transformation.cs
....\............\..........\Triangle.cs
....\............\..........\新建 文本文档.txt
....\............\OneVariableFunction.cs
....\............\Random
....\............\......\PerlinNoise.cs
....\............\......\RandGenMT.cs
....\............\......\RandomNumberGenerator.cs
....\............\Sharp3D.Math.csproj
....\Sharp3D.Math.Directx
....\....................\AssemblyInfo.cs
....\....................\Convert.cs
....\....................\Sharp3D.Math.DirectX.csproj
....\Sharp3D.Math.GDI
....\................\AssemblyInfo.cs
....\................\Convert.cs
....\................\Sharp3D.Math.GDI.csproj
Documentation
.............\Sharp3D.Math Documentation.chm