Description: This is an example of OpenGL rendering terrain, which contains the shader using shader rendering surface, such as technology, in the hope that everyone has to do to help
File list (Check if you may need any files):
Height Map Part6
................\Camera.cpp
................\Camera.h
................\CShader.cpp
................\CShader.h
................\HeightMap6.exe
................\HeightMap6.sln
................\HeightMap6.vcproj
................\Init.cpp
................\Main.cpp
................\main.h
................\ReadMe - HeightMap6.txt
................\RealisticWater.pdf
................\Terrain.cpp
................\Terrain.h
................\Terrain.raw
................\Textures
................\........\caust03.bmp
................\........\caust04.bmp
................\........\caust05.bmp
................\........\caust06.bmp
................\........\caust07.bmp
................\........\caust08.bmp
................\........\caust09.bmp
................\........\caust10.bmp
................\........\caust11.bmp
................\........\caust12.bmp
................\........\caust13.bmp
................\........\caust14.bmp
................\........\caust15.bmp
................\........\caust16.bmp
................\........\caust17.bmp
................\........\caust18.bmp
................\........\caust19.bmp
................\........\caust20.bmp
................\........\caust21.bmp
................\........\caust22.bmp
................\........\caust23.bmp
................\........\caust24.bmp
................\........\caust25.bmp
................\........\caust26.bmp
................\........\caust27.bmp
................\........\caust28.bmp
................\........\caust29.bmp
................\........\caust30.bmp
................\........\caust31.bmp
................\........\Detail.bmp
................\........\dudvmap.bmp
................\........\Front.bmp
................\........\Left.bmp
................\........\normalmap.bmp
................\........\Right.bmp
................\........\Terrain.bmp
................\........\Top.bmp
................\Water.cpp
................\water.frag
................\Water.h
................\water.vert