Description: Ray-tracing algorithm, VC2005 prepared MFC procedures. This procedure to achieve high light, specular reflection, diffuse reflection and refraction effects.
- [RayTracingCode] - Ray Tracing (ray tracing) algorithm to a
- [vr] - c achieved with a simple volume renderin
- [Phong-model] - Graphics, to achieve the well-known Phon
- [vc2005] - Visual C++ 2005 Introduction to the clas
- [guangxiangenzong] - Ray-tracing, computer graphics experimen
- [glut] - glut.h put this file include to your sou
- [DataStructs] - Ray-tracing algorithm on the data struct
- [URLDownload] - http download- Support for breakpoints d
- [raycast] - Based on the ray tracing procedure openg
- [RayTrace] - Ray-tracing algorithm. Support plane, tr
File list (Check if you may need any files):
ZBuffer
.......\debug
.......\release
.......\ZBuffer
.......\.......\DataStruct.cpp
.......\.......\DataStruct.h
.......\.......\Debug
.......\.......\glm.cpp
.......\.......\glm.h
.......\.......\MainFrm.cpp
.......\.......\MainFrm.h
.......\.......\ReadMe.txt
.......\.......\Release
.......\.......\Rendering.cpp
.......\.......\Rendering.h
.......\.......\res
.......\.......\...\ZBuffer.rc2
.......\.......\resource.h
.......\.......\stdafx.cpp
.......\.......\stdafx.h
.......\.......\ZBuffer.aps
.......\.......\ZBuffer.cpp
.......\.......\ZBuffer.h
.......\.......\ZBuffer.idc
.......\.......\ZBuffer.rc
.......\.......\ZBuffer.vcproj
.......\.......\ZBuffer.vcproj.5765E2085E2A439.Administrator.user
.......\.......\ZBufferDoc.cpp
.......\.......\ZBufferDoc.h
.......\.......\ZBufferView.cpp
.......\.......\ZBufferView.h
.......\ZBuffer.sln