Description: OpenGL, Computer Graphics, MIT part of operation and answers. I myself do, the program has a good organizational structure.
To Search:
- [horizon.Rar] - opengl operations, offset control button
- [OpenGL_Robert] - OpenGL procedures. Drawing a robot, add
- [GlutMenus] - Computer Graphics OpenGL third edition i
File list (Check if you may need any files):
答案
....\-input spline8_01_bezier.txt -gui -curve_tessellation 30
....\........................................................\Curve.obj
....\........................................................\Curve.sbr
....\........................................................\glCanvas.obj
....\........................................................\glCanvas.sbr
....\........................................................\hao.pch
....\........................................................\main.obj
....\........................................................\main.sbr
....\........................................................\matrix.obj
....\........................................................\matrix.sbr
....\........................................................\spline_parser.obj
....\........................................................\spline_parser.sbr
....\........................................................\triangle_mesh.obj
....\........................................................\triangle_mesh.sbr
....\........................................................\vc60.idb
....\........................................................\vc60.pdb
....\-input spline8_04_bspline.txt -gui -curve_tessellation 30
....\.........................................................\Curve.obj
....\.........................................................\Curve.sbr
....\.........................................................\glCanvas.obj
....\.........................................................\glCanvas.sbr
....\.........................................................\hao.pch
....\.........................................................\main.obj
....\.........................................................\main.sbr
....\.........................................................\matrix.obj
....\.........................................................\matrix.sbr
....\.........................................................\spline_parser.obj
....\.........................................................\spline_parser.sbr
....\.........................................................\triangle_mesh.obj
....\.........................................................\triangle_mesh.sbr
....\.........................................................\vc60.idb
....\.........................................................\vc60.pdb
....\-input spline8_06_torus.txt -curve_tessellation 4 -gui
....\......................................................\Curve.obj
....\......................................................\Curve.sbr
....\......................................................\glCanvas.obj
....\......................................................\glCanvas.sbr
....\......................................................\hao.pch
....\......................................................\main.obj
....\......................................................\main.sbr
....\......................................................\matrix.obj
....\......................................................\matrix.sbr
....\......................................................\spline_parser.obj
....\......................................................\spline_parser.sbr
....\......................................................\triangle_mesh.obj
....\......................................................\triangle_mesh.sbr
....\......................................................\vc60.idb
....\......................................................\vc60.pdb
....\-input spline8_06_torus.txt -curve_tessellation 4 -revolution_tessellation 10 -output torus_low.obj
....\...................................................................................................\Curve.obj
....\...................................................................................................\Curve.sbr
....\...................................................................................................\glCanvas.obj
....\...................................................................................................\glCanvas.sbr
....\...