Description: DirectX technology to import models, can be left behind the camera, particle system can be realized
To Search:
- [waterp] - delphi water math Programning with delph
- [Mirror] - Game on the mirror to achieve, using tem
- [MyParticle] - MFC prepared using 3D particle editor. C
File list (Check if you may need any files):
ParticleSystem
..............\AllocateHierarchy.cpp
..............\AllocateHierarchy.h
..............\AnimMesh.cpp
..............\AnimMesh.h
..............\Common
..............\......\dxstdafx.cpp
..............\......\dxstdafx.h
..............\......\DXUT.cpp
..............\......\DXUT.h
..............\......\DXUTenum.cpp
..............\......\DXUTenum.h
..............\......\DXUTgui.cpp
..............\......\DXUTgui.h
..............\......\DXUTMesh.cpp
..............\......\DXUTMesh.h
..............\......\DXUTmisc.cpp
..............\......\DXUTmisc.h
..............\......\DXUTRes.cpp
..............\......\DXUTRes.h
..............\......\DXUTSettingsDlg.cpp
..............\......\DXUTSettingsDlg.h
..............\......\DXUTsound.cpp
..............\......\DXUTsound.h
..............\......\DXUT_2003.sln
..............\......\DXUT_2003.vcproj
..............\......\DXUT_2005.sln
..............\......\DXUT_2005.vcproj
..............\ComplexSample.cpp
..............\ComplexSample.exe
..............\ComplexSample.manifest
..............\ComplexSample.rc
..............\ComplexSample_2003.ncb
..............\ComplexSample_2003.sln
..............\ComplexSample_2003.vcproj
..............\ComplexSample_2005.sln
..............\ComplexSample_2005.vcproj
..............\D3DCamera.cpp
..............\D3DCamera.h
..............\Media
..............\.....\SprayVehicle.dds
..............\.....\SprayVehicle.X
..............\.....\Terrain.X
..............\.....\Terrain.X.bak
..............\.....\TerrainTex.dds
..............\ParticleSystem.cpp
..............\ParticleSystem.h
..............\resource.h
..............\SprayVehicle.cpp
..............\SprayVehicle.h
..............\Terrain.cpp
..............\Terrain.h