Description: The use of OpenGL to achieve three-dimensional roaming, according to the color change from shallow depth, to create three-dimensional sense.
- [OpenGL_LOD] - OpenGL_LOD-- the famous rabbit model of
- [fountain3d] - Use OpenGL produced a three-dimensional
- [Water] - OpenGL water used to prepare the scene f
- [terrainv4] - Raiders all-terrain production Author: C
- [game1] - Fireworks games, is a lot of fun, we can
- [cjmy] - osg TanvelMannipulator
File list (Check if you may need any files):
lod_program_source
..................\bmp_load.cpp
..................\bmp_load.h
..................\gl2.dsp
..................\gl2.dsw
..................\gl2.ncb
..................\gl2.opt
..................\gl2.plg
..................\gl2___Win32_Debug
..................\.................\bmp_load.obj
..................\.................\bmp_load.sbr
..................\.................\gl2.bsc
..................\.................\gl2.exe
..................\.................\gl2.ilk
..................\.................\gl2.pch
..................\.................\gl2.pdb
..................\.................\lod.obj
..................\.................\lod.sbr
..................\.................\main.obj
..................\.................\main.sbr
..................\.................\vc60.idb
..................\.................\vc60.pdb
..................\gpl.htm
..................\lod.cpp
..................\lod.h
..................\main.cpp
..................\mouse.h
..................\terrain.h
..................\useful.h