Description: Have recently been dealing with polygon-related processing, including the self-intersection graph partition, there are holes polygons partition, arbitrary polygon does not intersect the triangle partition, which uses a line parallel line generation algorithm, see Annex. Improved graphics depicting speed. Will continue to upload papers polygon processing and handling code.
To Search:
- [scanexample] - on opengl polygon scan algorithm demonst
- [LineSmooth] - use interpolation algorithm to achieve a
- [CNC] - CNC control software for C source, the P
- [2cad060731] - inside comprehensive, linear paintings,
- [clippolygon] - polygon clipping and a classic algorithm
- [VoronoiDAC] - nibbling plan of partition algorithm, cl
- [thepolygonwithhole] - Polygon with holes on the partition of t
- [Graphic_Sys] - Graphics graphics systems: Drawing a str
- [vc++bianjihuaxian] - The use of a simple VC++ Be crossed, a u
- [Extracting] - We present a novel method for key term e
File list (Check if you may need any files):
ParallelLine
............\Project
............\.......\Debug
............\.......\Dlg.cpp
............\.......\Dlg.h
............\.......\Line.aps
............\.......\Line.clw
............\.......\Line.cpp
............\.......\Line.dsp
............\.......\Line.dsw
............\.......\Line.h
............\.......\Line.ncb
............\.......\Line.opt
............\.......\Line.plg
............\.......\Line.rc
............\.......\LineDoc.cpp
............\.......\LineDoc.h
............\.......\LineView.cpp
............\.......\LineView.h
............\.......\MainFrm.cpp
............\.......\MainFrm.h
............\.......\Pline.cpp
............\.......\Pline.h
............\.......\ReadMe.txt
............\.......\res
............\.......\...\Line.rc2
............\.......\Resource.h
............\.......\StdAfx.cpp
............\.......\StdAfx.h
............\功能简介.txt
............\折线的平行线说明简介.doc