Description: Graphical Collection 5: Some anti-aliasing algorithm, graphics of numerical algorithm, matrix operations, fast-spline curve mapping and so on.
- [mix] - graphics anti-aliasing algorithms
- [Graphic-example] - source vector graphics programming suppo
- [Anti(1)] - Anti-aliased line drawing, rectangle, ar
- [pldfjcdh] - Anti-aliasing lines beautiful animation
- [PkgMyAntiAlias] - A better anti-aliasing algorithm Add mya
- [Antialiasing] - Use c++ Under the MFC, use opengl comple
- [Graphics1] - Graphics program Collection 1: including
- [AggPlus24_Source] - AggPlus is a set of classes and code emu
- [Demo_Project_src] - VC++ under the mapping of the anti-alias
- [AntiAliasing] - Anti-aliased images, based on GDI+ and t
File list (Check if you may need any files):
Graphics5
.........\AllGems.TOC
.........\ch1-1
.........\.....\quarcube.c
.........\ch1-2
.........\.....\invsqrt.c
.........\ch1-3
.........\.....\fixsqrt.c
.........\ch1-4
.........\.....\rat.c
.........\.....\rat.h
.........\ch2-2
.........\.....\ptinply3.c
.........\.....\rev.c
.........\ch2-6
.........\.....\conmat.c
.........\ch2-7
.........\.....\len4.c
.........\.....\testlen4.c
.........\ch3-3
.........\.....\tricubic.c
.........\ch3-4
.........\.....\xcoord.c
.........\ch3-5
.........\.....\bsp.h
.........\.....\bsp.make
.........\.....\bspAlloc.c
.........\.....\bspCollide.c
.........\.....\bspMemory.c
.........\.....\bspPartition.c
.........\.....\bspTree.c
.........\.....\bspUtility.c
.........\.....\foo.dat
.........\.....\mainBsp.c
.........\.....\README
.........\ch3-6
.........\.....\axd.c
.........\.....\axd.h
.........\.....\README
.........\ch4-3
.........\.....\arcdivid.c
.........\ch4-4
.........\.....\aspc.c
.........\ch4-5
.........\.....\ellihelp.c
.........\.....\ellipsoid.c
.........\.....\ellipsoid.h
.........\.....\Makefile
.........\.....\timing.c
.........\ch4-7
.........\.....\bezlen.c
.........\ch4-8
.........\.....\qbezier.c
.........\ch4-9
.........\.....\lincrv.c
.........\.....\lincrv.h
.........\.....\lincrvte.c
.........\ch5-2
.........\.....\quad.c
.........\.....\quad.h
.........\.....\quad_gg.c
.........\.....\quad_gg.h
.........\.....\README
.........\ch5-3
.........\.....\rayscan.cc
.........\.....\vector-bookver.h
.........\.....\vector.h
.........\ch5-4
.........\.....\poly.cpp
.........\.....\poly.h
.........\.....\sweep.cpp
.........\ch5-5
.........\.....\camera.cxx
.........\.....\csg.cxx
.........\.....\finish.cxx
.........\.....\finite.cxx
.........\.....\global.h
.........\.....\infinite.cxx
.........\.....\lightsrc.cxx
.........\.....\main.cxx
.........\.....\makefile
.........\.....\misc.cxx
.........\.....\normal.cxx
.........\.....\patch.cxx
.........\.....\pigment.cxx
.........\.....\pov.l
.........\.....\pov.y
.........\.....\random.pov
.........\.....\readme.txt
.........\.....\show.c
.........\.....\show.m
.........\.....\test.pov
.........\.....\texture.cxx
.........\.....\voronoi.cxx
.........\.....\voronoi.h
.........\ch6-2
.........\.....\halfadap.c
.........\ch6-3
.........\.....\pclipper.c
.........\ch6-4