Description: DirextX scenes with the development of the game to achieve housing model loading, mapping. People load, skeletal animation. Mobile camera. Sky boxes, lawn and so on.
File list (Check if you may need any files):
MyGameDemo
..........\Cloud.tga
..........\cloudy_noon_RT.jpg
..........\cloudy_noon_UP.jpg
..........\Debug
..........\Demo_Camera.cpp
..........\Demo_Camera.h
..........\Demo_CInput.cpp
..........\Demo_CInput.h
..........\Demo_CMesh.cpp
..........\Demo_CMesh.h
..........\Demo_CRole.cpp
..........\Demo_CRole.h
..........\Demo_CSkinMesh.cpp
..........\Demo_CSkinMesh.h
..........\Demo_CSkyBox.cpp
..........\Demo_CSkyBox.h
..........\Demo_CTerrain.cpp
..........\Demo_CTerrain.h
..........\Demo_GameApp.cpp
..........\Demo_GameApp.h
..........\Demo_WinMain.cpp
..........\grass_256.jpg
..........\helper.h
..........\Hero
..........\....\enemy1.X
..........\....\enemy_01.tga
..........\....\enemy_02.tga
..........\....\hero.X
..........\....\player.X
..........\....\tex_01.tga
..........\....\tex_02.tga
..........\house1
..........\......\house.X
..........\house2
..........\......\CityBuildingLarge_45.tga
..........\......\CityBuildingLarge_45.X
..........\house3
..........\......\gristmill.X
..........\MyGameDemo.ncb
..........\MyGameDemo.sln
..........\MyGameDemo.vcproj
..........\Npc
..........\...\enemy3.X
..........\Terrain.cpp
..........\Terrain.h
..........\Terrain_128_RGB1.bmp
..........\Terrain_128_RGB2.bmp
..........\Terrain_128_RGB3.bmp
..........\World.cfg