Description: This is what I use OpenGL, prepared by C procedures, can be the size of a required two-dimensional array of terrain elevation values into an intuitive three-dimensional terrain that
- [02.HeightMapCamera] - terrain source code includes the camera
- [HeightMap] - rules-based grid DEM data of the terrain
- [HeightMap] - The topography of a simple simulation pr
- [3Dmap] - Windows development environment, using O
- [3DTERRIN] - err
- [HeightMap] - OpenGl structure through three-dimension
- [DEM] - The realization of this procedure to sol
File list (Check if you may need any files):
HeightMap
.........\Camera.cpp
.........\Camera.h
.........\Debug
.........\HeightMap.dsp
.........\HeightMap.dsw
.........\HeightMap.ncb
.........\HeightMap.opt
.........\HeightMap.plg
.........\Init.cpp
.........\Main.cpp
.........\MAIN.H
.........\Terrain.bmp
.........\Terrain.cpp
.........\Terrain.h
.........\Terrain.raw
.........\Top.bmp