Description: The physical engine system has nothing to do with which with
graph api, the speed quite is quick, moreover opening source code
File list (Check if you may need any files):
ode 0.5
.......\CHANGELOG
.......\config
.......\......\makefile.cygwin
.......\......\makefile.mingw
.......\......\makefile.msvc
.......\......\makefile.msvc-cygwin
.......\......\makefile.msvc-dll
.......\......\makefile.msvc-dll-cygwin
.......\......\makefile.osx
.......\......\makefile.unix-gcc
.......\......\makefile.unix-generic
.......\......\msvcdefs-trimesh.def
.......\......\msvcdefs.def
.......\......\README
.......\......\user-settings
.......\......\user-settings.example
.......\configurator.c
.......\configurator.exe
.......\configurator.obj
.......\contrib
.......\.......\BreakableJoints
.......\.......\...............\common.h
.......\.......\...............\diff
.......\.......\...............\....\common.h.diff
.......\.......\...............\....\joint.cpp.diff
.......\.......\...............\....\joint.h.diff
.......\.......\...............\....\objects.h.diff
.......\.......\...............\....\ode.cpp.diff
.......\.......\...............\....\step.cpp.diff
.......\.......\...............\....\stepfast.cpp.diff
.......\.......\...............\....\test_buggy.cpp.diff
.......\.......\...............\joint.cpp
.......\.......\...............\joint.h
.......\.......\...............\objects.h
.......\.......\...............\ode.cpp
.......\.......\...............\README.txt
.......\.......\...............\step.cpp
.......\.......\...............\stepfast.cpp
.......\.......\...............\test_breakable.cpp
.......\.......\...............\test_buggy.cpp
.......\.......\dCylinder
.......\.......\.........\dCylinder.cpp
.......\.......\.........\dCylinder.h
.......\.......\.........\readme.txt
.......\.......\dCylinder2
.......\.......\..........\cylinder_collider.txt
.......\.......\..........\dcylinder2.patch
.......\.......\..........\include
.......\.......\..........\.......\ode
.......\.......\..........\.......\...\collision.h
.......\.......\..........\ode
.......\.......\..........\...\src
.......\.......\..........\...\...\collision_cylinder_box.cpp
.......\.......\..........\...\...\collision_cylinder_sphere.cpp
.......\.......\..........\...\...\collision_cylinder_trimesh.cpp
.......\.......\..........\...\...\collision_std.cpp
.......\.......\..........\...\...\collision_trimesh_internal.h
.......\.......\..........\...\...\collision_util.cpp
.......\.......\..........\...\...\collision_util.h
.......\.......\DotNetManaged
.......\.......\.............\AssemblyInfo.cpp
.......\.......\.............\Body.cpp
.......\.......\.............\Body.h
.......\.......\.............\CommonMgd.h
.......\.......\.............\DotNetManaged.sln
.......\.......\.............\DotNetManaged.vcproj
.......\.......\.............\Geom.cpp
.......\.......\.............\Geom.h
.......\.......\.............\Joint.cpp
.......\.......\.............\Joint.h
.......\.......\.............\JointAMotor.cpp
.......\.......\.............\JointAMotor.h
.......\.......\.............\JointBall.cpp
.......\.......\.............\JointBall.h
.......\.......\.............\JointFixed.cpp
.......\.......\.............\JointFixed.h
.......\.......\.............\JointGroup.cpp
.......\.......\.............\JointGroup.h
.......\.......\.............\JointHinge.cpp
.......\.......\.............\JointHinge.h
.......\.......\.............\JointHinge2.cpp
.......\.......\.............\JointHinge2.h
.......\.......\.............\JointSlider.cpp
.......\.......\.............\JointSlider.h
.......\.......\.............\Release
.......\.......\.............\.......\ode.dll
.......\.......\.............\Space.cpp
.......\.......\.............\Space.h
.......\.......\.............\Stdafx.cpp
.......\.......\.............\Stdafx.h
.......\.......\.............\TEST.h
.......\.......\.............\World.cpp
.......\.......\.............\World.h
.......\.......\dRay
.......\.......\....\dRay.cpp
.......\.......\....\dRay_Box.cpp
.......\.......\....\dRay_CCylinder.cpp
.......\.......\....\dRay_Plane.cpp
.......\.......\....\dRay_Sphere.cpp