Description: Zenipex Library is a game development framework, and its goal is to create Windows and Linux platform for the establishment of 3D games. At the same time, support for OpenGL and Direct3D9.
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File list (Check if you may need any files):
zenilib
.......\config
.......\......\colors.xml
.......\......\fonts.xml
.......\......\sounds.xml
.......\......\textures.xml
.......\......\zenilib.xml
.......\COPYING.txt
.......\docs
.......\Doxyfile
.......\fonts
.......\GPL.txt
.......\header.txt
.......\icons
.......\.....\icon.gif
.......\include
.......\.......\tinystr.h
.......\.......\tinyxml.h
.......\.......\Zeni
.......\.......\....\Camera.h
.......\.......\....\Camera.hxx
.......\.......\....\Chronometer.h
.......\.......\....\Chronometer.hxx
.......\.......\....\Collision.h
.......\.......\....\Collision.hxx
.......\.......\....\Color.h
.......\.......\....\Color.hxx
.......\.......\....\Colors.h
.......\.......\....\Coordinate.h
.......\.......\....\Coordinate.hxx
.......\.......\....\Core.h
.......\.......\....\Database.h
.......\.......\....\Database.hxx
.......\.......\....\EZ2D.h
.......\.......\....\Fog.h
.......\.......\....\Font.h
.......\.......\....\Font.hxx
.......\.......\....\Fonts.h
.......\.......\....\Game.h
.......\.......\....\Game.hxx
.......\.......\....\Gamestate.h
.......\.......\....\Gamestate.hxx
.......\.......\....\Gamestate_One.h
.......\.......\....\Global.h
.......\.......\....\Global_Undef.h
.......\.......\....\Hash_Map.h
.......\.......\....\Image.h
.......\.......\....\Image.hxx
.......\.......\....\IV.h
.......\.......\....\Light.h
.......\.......\....\Light.hxx
.......\.......\....\Line_Segment.h
.......\.......\....\Line_Segment.hxx
.......\.......\....\Material.h
.......\.......\....\Material.hxx
.......\.......\....\Matrix4f.h
.......\.......\....\Matrix4f.hxx
.......\.......\....\Model.h
.......\.......\....\Model.hxx
.......\.......\....\Mutex.h
.......\.......\....\Mutex.hxx
.......\.......\....\Net.h
.......\.......\....\Net.hxx
.......\.......\....\Net_Primitives.h
.......\.......\....\Projector.h
.......\.......\....\Projector.hxx
.......\.......\....\Quadrilateral.h
.......\.......\....\Quadrilateral.hxx
.......\.......\....\Quaternion.h
.......\.......\....\Quaternion.hxx
.......\.......\....\Renderable.h
.......\.......\....\Renderable.hxx
.......\.......\....\Resource.h
.......\.......\....\Resource.hxx
.......\.......\....\Shader.h
.......\.......\....\Shader.hxx
.......\.......\....\Sound.h
.......\.......\....\Sound.hxx
.......\.......\....\Sounds.h
.......\.......\....\Sound_Source.h
.......\.......\....\Sound_Source.hxx
.......\.......\....\Sound_Source_Pool.h
.......\.......\....\Texture.h
.......\.......\....\Texture.hxx
.......\.......\....\Textures.h
.......\.......\....\Textures.hxx
.......\.......\....\Thread.h
.......\.......\....\Timer.h
.......\.......\....\Timer.hxx
.......\.......\....\Triangle.h
.......\.......\....\Triangle.hxx
.......\.......\....\Vector3f.h
.......\.......\....\Vector3f.hxx
.......\.......\....\Vertex2f.h
.......\.......\....\Vertex2f.hxx
.......\.......\....\Vertex3f.h
.......\.......\....\Vertex3f.hxx
.......\.......\....\Vertex_Buffer.h
.......\.......\....\Vertex_Buffer.hxx
.......\.......\....\Video.h