Description: A simple procedure for solving the shortest path, read from the database map information, use the Dijkstra algorithm to calculate the shortest between two points through the line, and displayed on the map. Animation can also be carried out.
File list (Check if you may need any files):
MSR
...\Data
...\....\db1.mdb
...\Dll
...\...\Dll.dll
...\...\DrawDig.exe
...\...\MSADO15.DLL
...\MainFrm.cpp
...\MainFrm.h
...\Map
...\...\address0.bmp
...\...\address1.bmp
...\...\address2.bmp
...\...\address3.bmp
...\...\address4.bmp
...\...\address5.bmp
...\...\address6.bmp
...\...\address7.bmp
...\...\ball.bmp
...\...\map.bmp
...\...\road0.bmp
...\...\road1.bmp
...\...\road2.bmp
...\...\road3.bmp
...\...\road4.bmp
...\...\road5.bmp
...\...\road6.bmp
...\...\road7.bmp
...\...\road8.bmp
...\...\road9.bmp
...\MSADO15.tlh
...\MSADO15.tli
...\MSR.APS
...\MSR.clw
...\MSR.cpp
...\MSR.dsp
...\MSR.dsw
...\MSR.h
...\MSR.ncb
...\MSR.opt
...\MSR.plg
...\MSR.rc
...\MSRDoc.cpp
...\MSRDoc.h
...\MSRView.cpp
...\MSRView.h
...\ReadMe.txt
...\res
...\...\MSR.rc2
...\Resource.h
...\RoadInfo.txt
...\SearchAddress.cpp
...\SearchAddress.h
...\SearchRoad.cpp
...\SearchRoad.h
...\ShowAnimator.cpp
...\ShowAnimator.h
...\StdAfx.cpp
...\StdAfx.h
...\使用说明.txt