File list (Check if you may need any files):
PraetoriansMapEditor.sln
PraetoriansMapEditor.vcproj
PraetoriansMapEditor.vcproj.ARH-HAV-DAEMIN.Administrator.user
Results.xml
source
......\Appearance
......\..........\AlphaAttributes.cpp
......\..........\AlphaAttributes.h
......\..........\Appearance.cpp
......\..........\Appearance.h
......\..........\AppUtils.h
......\..........\BlendAttributes.cpp
......\..........\BlendAttributes.h
......\..........\Light.cpp
......\..........\Light.h
......\..........\Material.cpp
......\..........\Material.h
......\..........\MatLight.cpp
......\..........\MatLight.h
......\..........\Texture.cpp
......\..........\Texture.h
......\..........\TextureCoordGenerator.cpp
......\..........\TextureCoordGenerator.h
......\..........\TextureLoader.cpp
......\Commands
......\........\ChangeCommand.cpp
......\........\ChangeCommand.h
......\........\Command.cpp
......\........\Command.h
......\........\DeactivateCommand.cpp
......\........\DeactivateCommand.h
......\........\ForceUpdateCommand.cpp
......\........\ForceUpdateCommand.h
......\........\SwapCommand.cpp
......\........\SwapCommand.h
......\........\SwitchCommand.cpp
......\........\SwitchCommand.h
......\Containers
......\..........\ocarray.h
......\..........\ocavlhash.h
......\..........\ocavlhasht.h
......\..........\ocavltree.h
......\..........\ocavltreet.h
......\..........\occircularbuffer.h
......\..........\occomplex.h
......\..........\ochashfunction.h
......\..........\ochashtable.h
......\..........\ochashtablet.h
......\..........\ocpermutations.h
......\..........\ocport.h
......\..........\ocsort.h
......\..........\ocstring.h
......\..........\ocstringtools.h
......\..........\ocvalreader.h
......\..........\opencontainers.h
......\Controllers
......\...........\ModelController.cpp
......\...........\ModelController.h
......\...........\NatureModelController.cpp
......\...........\NatureModelController.h
......\...........\SceneController.cpp
......\...........\SceneController.h
......\...........\TileController.cpp
......\...........\TileController.h
......\...........\VillageModelController.cpp
......\...........\VillageModelController.h
......\Databases
......\.........\DatabaseResources.h
......\.........\ModelDatabase.cpp
......\.........\ModelDatabase.h
......\.........\TerrainDatabase.cpp
......\.........\TerrainDatabase.h
......\.........\VillageDatabase.cpp
......\.........\VillageDatabase.h
......\.........\WaterDatabase.cpp
......\.........\WaterDatabase.h
......\Events
......\......\GUIEventListener.h
......\......\InputEventListener.h
......\......\KeyEvent.cpp
......\......\KeyEvent.h
......\......\MouseEvent.cpp
......\......\MouseEvent.h
......\......\WindowEvent.cpp
......\......\WindowEvent.h
......\Extensions
......\..........\GLee.c
......\..........\GLee.h
......\Factories
......\.........\Dataset.h
......\.........\FactoryPBA.cpp
......\.........\FactoryPBA.h
......\.........\FactoryUtils.h
......\.........\MapDescriptor.cpp
......\.........\MapDescriptor.h
......\.........\Meadow.cpp
......\.........\Meadow.h
......\.........\MissionScript.h
......\.........\PraetoriansDataset.cpp
......\.........\PraetoriansDataset.h