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Title: baoweihe Download
 Description: Amount of very classic bounding box collision detection algorithm, if you want to learn game programming, this is a good example of
  • [VOLVISS.ZIP] - European students write an operation on
  • [orientedboundingbox] - Surrounded by a body based on the OBB co
  • [aabb] - AABB collision detection, the current ma
  • [Load3DS] - Collision detection code
  • [detection] - detection
  • [234] - AABB learning AABB algorithm PDF is a go
  • [MFCVega] - vega in the combination of collision det
  • [BoundingVolumes] - Source code of displaying the bounding b
  • [5aabb] - collision detection, a useful code
  • [RoleMap] - People roam the map scroll,
File list (Check if you may need any files):
层次包围盒 碰撞检测
...................\AABB.H
...................\build.Cpp
...................\collide.Cpp
...................\Debug
...................\.....\build.obj
...................\.....\build.sbr
...................\.....\collide.obj
...................\.....\collide.sbr
...................\.....\graphics.obj
...................\.....\graphics.sbr
...................\.....\NBody.obj
...................\.....\NBody.sbr
...................\.....\overlap.obj
...................\.....\overlap.sbr
...................\.....\PairData.obj
...................\.....\PairData.sbr
...................\.....\polytope.obj
...................\.....\polytope.sbr
...................\.....\RAPID.obj
...................\.....\RAPID.sbr
...................\.....\StdAfx.obj
...................\.....\StdAfx.sbr
...................\.....\test_troi.bsc
...................\.....\test_troi.exe
...................\.....\test_troi.ilk
...................\.....\test_troi.obj
...................\.....\test_troi.pch
...................\.....\test_troi.pdb
...................\.....\test_troi.sbr
...................\.....\vc60.idb
...................\.....\vc60.pdb
...................\.....\VCollide.obj
...................\.....\VCollide.sbr
...................\.....\VInternal.obj
...................\.....\VInternal.sbr
...................\EndPoint.H
...................\graphics.Cpp
...................\graphics.H
...................\input
...................\.....\falling1
...................\.....\........\model1.path
...................\.....\........\model1.psoup
...................\.....\........\model2.path
...................\.....\........\model2.psoup
...................\.....\falling2
...................\.....\........\model1.path
...................\.....\........\model1.psoup
...................\.....\........\model2.path
...................\.....\........\model2.psoup
...................\.....\falling3
...................\.....\........\model1.path
...................\.....\........\model1.psoup
...................\.....\........\model2.path
...................\.....\........\model2.psoup
...................\.....\hooked1
...................\.....\.......\model1.path
...................\.....\.......\model1.psoup
...................\.....\.......\model2.path
...................\.....\.......\model2.psoup
...................\.....\swinging
...................\.....\........\model1.path
...................\.....\........\model1.psoup
...................\.....\........\model2.path
...................\.....\........\model2.psoup
...................\matvec.H
...................\moments.H
...................\NBody.Cpp
...................\NBody.H
...................\obb.H
...................\overlap.Cpp
...................\overlap.H
...................\PairData.Cpp
...................\PairData.H
...................\polytope.Cpp
...................\polytope.H
...................\RAPID.Cpp
...................\RAPID.H
...................\RAPID_version.H
...................\ReadMe.txt
...................\StdAfx.cpp
...................\StdAfx.h
...................\test_troi.cpp
...................\test_troi.dsp
...................\test_troi.dsw
...................\test_troi.ncb
...................\test_troi.opt
...................\test_troi.plg
...................\triangle.H
...................\VCol.h
...................\VCollide.Cpp
...................\VCollide.H
...................\vector.H
...................\VInternal.Cpp
...................\VInternal.H
    

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