Description: a catch insects games (C++ programs designed to do). The adoption of the practice to deepen our understanding of object-oriented programming category Lane in the design and use (for instance, inheritance, access method), they still have timers and the use of random numbers.
To Search:
- [mail-pop3-smtp] - mail sending and receiving procedures, a
- [3] - Visual C++ Curriculum design Short cases
- [sample2] - 1 horizontal Scrolling text 2 good rando
- [AOfficeClerk] - State machine, described the game of art
File list (Check if you may need any files):
Terminator
..........\awards.cpp
..........\awards.h
..........\bug.cpp
..........\bug.h
..........\Bullet.cpp
..........\Bullet.h
..........\BulletStatus.h
..........\Debug
..........\.....\Terminator.exe
..........\direction.h
..........\fastbug.cpp
..........\fastbug.h
..........\GameController.cpp
..........\GameController.h
..........\GenerateBugs.h
..........\graphics
..........\........\award-2.bmp
..........\........\bullet-d.bmp
..........\........\bullet-l.bmp
..........\........\bullet-r.bmp
..........\........\bullet-u.bmp
..........\........\controlpanel-d.bmp
..........\........\controlpanel-d_fired.bmp
..........\........\controlpanel-l.bmp
..........\........\controlpanel-l_fired.bmp
..........\........\controlpanel-r.bmp
..........\........\controlpanel-r_fired.bmp
..........\........\controlpanel-u.bmp
..........\........\controlpanel-u_fired.bmp
..........\........\controlpanel.bmp
..........\........\controlpanel_fired.bmp
..........\........\down-1.bmp
..........\........\down-2.bmp
..........\........\explode.bmp
..........\........\explode1.bmp
..........\........\fbug-d1.bmp
..........\........\fbug-d2.bmp
..........\........\fbug-l1.bmp
..........\........\fbug-l2.bmp
..........\........\fbug-r1.bmp
..........\........\fbug-r2.bmp
..........\........\fbug-u1.bmp
..........\........\fbug-u2.bmp
..........\........\left-1.bmp
..........\........\left-2.bmp
..........\........\right-1.bmp
..........\........\right-2.bmp
..........\........\robot.bmp
..........\........\sbug-d1.bmp
..........\........\sbug-d2.bmp
..........\........\sbug-d3.bmp
..........\........\sbug-d4.bmp
..........\........\sbug-l1.bmp
..........\........\sbug-l2.bmp
..........\........\sbug-l3.bmp
..........\........\sbug-l4.bmp
..........\........\sbug-r1.bmp
..........\........\sbug-r2.bmp
..........\........\sbug-r3.bmp
..........\........\sbug-r4.bmp
..........\........\sbug-u1.bmp
..........\........\sbug-u2.bmp
..........\........\sbug-u3.bmp
..........\........\sbug-u4.bmp
..........\........\up-1.bmp
..........\........\up-2.bmp
..........\main.cpp
..........\robot.cpp
..........\robot.h
..........\slowbug.cpp
..........\slowbug.h
..........\Terminator.dsp
..........\Terminator.dsw
..........\Terminator.exe
..........\Terminator.ncb
..........\Terminator.opt
..........\Terminator.SUP
..........\TimeController.cpp
..........\TimeController.h