Description: DXLib will be complex and cumbersome package DirectX functions, and add the games of the basic functions needed to make use of C++ development of the game greatly simplified the process, the engine in Japan is often the use of my colleagues in the gaming world, and provide full and accurate books discussion, can be said that in Japan there is a very well-known.
File list (Check if you may need any files):
Debug
.....\BuildLog.htm
DxLib
.....\DxDirectX.h
.....\DxLib.h
.....\DxLib.lib
.....\DxLib.txt
.....\DxLib_d.lib
.....\DxUseCLib.lib
.....\DxUseCLib_d.lib
.....\libjpeg.lib
.....\libjpeg_d.lib
.....\libpng.lib
.....\libpng_d.lib
.....\ogg_static.lib
.....\ogg_static_d.lib
.....\vorbisfile_static.lib
.....\vorbisfile_static_d.lib
.....\vorbis_static.lib
.....\vorbis_static_d.lib
.....\ZLIB.LIB
.....\zlib_d.lib
DxLibTest.cpp
DxLibTest.dsp
DxLibTest.dsw
DxLibTest.ncb
DxLibTest.sln
DxLibTest.vcproj
glib
....\gdl.h
....\gdl_app.cpp
....\gdl_app.h
....\gdl_buffer.cpp
....\gdl_buffer.h
....\gdl_font.cpp
....\gdl_font.h
....\gdl_geometry.h
....\gdl_graphics.cpp
....\gdl_graphics.h
....\gdl_input.cpp
....\gdl_input.h
....\gdl_intrusice_ptr.h
....\gdl_mapfile.cpp
....\gdl_mapfile.h
....\gdl_ptr.h
....\gdl_resource_mgr.cpp
....\gdl_resource_mgr.h
....\gdl_scene.cpp
....\gdl_scene.h
....\gdl_scene_effector.cpp
....\gdl_scene_effector.h
....\gdl_types.h
....\gdl_utility.h
image
Release
.......\BuildLog.htm
StdAfx.cpp
StdAfx.h