Description: This routine is a simple amendment, implemented in the DirectX video cameras around the top and bottom of the mobile
To Search:
File list (Check if you may need any files):
摄像机
......\AllocateHierarchy.cpp
......\AllocateHierarchy.h
......\AnimMesh.cpp
......\AnimMesh.h
......\Common
......\......\dxstdafx.cpp
......\......\dxstdafx.h
......\......\DXUT.cpp
......\......\DXUT.h
......\......\DXUTenum.cpp
......\......\DXUTenum.h
......\......\DXUTgui.cpp
......\......\DXUTgui.h
......\......\DXUTMesh.cpp
......\......\DXUTMesh.h
......\......\DXUTmisc.cpp
......\......\DXUTmisc.h
......\......\DXUTRes.cpp
......\......\DXUTRes.h
......\......\DXUTSettingsDlg.cpp
......\......\DXUTSettingsDlg.h
......\......\DXUTsound.cpp
......\......\DXUTsound.h
......\......\DXUT_2003.sln
......\......\DXUT_2003.vcproj
......\......\DXUT_2005.sln
......\......\DXUT_2005.vcproj
......\ComplexSample.cpp
......\ComplexSample.manifest
......\ComplexSample.rc
......\ComplexSample_2003.ncb
......\ComplexSample_2003.sln
......\ComplexSample_2003.vcproj
......\ComplexSample_2005.sln
......\ComplexSample_2005.vcproj
......\D3DCamera.cpp
......\D3DCamera.h
......\Debug
......\.....\AllocateHierarchy.obj
......\.....\AnimMesh.obj
......\.....\BuildLog.htm
......\.....\ComplexSample.exe
......\.....\ComplexSample.ilk
......\.....\ComplexSample.pch
......\.....\ComplexSample.pdb
......\.....\ComplexSample.res
......\.....\D3DCamera.obj
......\.....\dxstdafx.obj
......\.....\DXUT.obj
......\.....\DXUTenum.obj
......\.....\DXUTgui.obj
......\.....\DXUTMesh.obj
......\.....\DXUTmisc.obj
......\.....\DXUTRes.obj
......\.....\DXUTSettingsDlg.obj
......\.....\ParticleSystem.obj
......\.....\SprayVehicle.obj
......\.....\Terrain.obj
......\.....\vc70.idb
......\.....\vc70.pdb
......\Media
......\.....\SprayVehicle.dds
......\.....\SprayVehicle.X
......\.....\Terrain.X
......\.....\TerrainTex.dds
......\ParticleSystem.cpp
......\ParticleSystem.h
......\resource.h
......\School.cpp
......\School.h
......\SprayVehicle.cpp
......\SprayVehicle.h
......\Terrain.cpp
......\Terrain.h