Title:
Beginning_D3D_programming Download
Description: This book explains the key elements of Direct3D programming and shows you how to create some more advanced effects
based on shader programming with the new shader programming languages, such
as Microsoft’s High-Level Shader Language (HLSL). Additionally, cover some new material on Quake 2 and Quake 3 file formats for animated meshes.
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File list (Check if you may need any files):
Filename | Size | Date |
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Beginning Direct3D Game Programming | Second Edition.pdf |