Title:
Real_Time_Fluid_Dynamics_for_Games. Download
Description: In this paper we present a simple and rapid implementation of a fluid dynamics solver for game
engines. Our tools can greatly enhance games by providing realistic fluid-like effects such as
swirling smoke past a moving character. The potential applications are endless. Our algorithms
are based on the physical equations of fluid flow, namely the Navier-Stokes equations. These
equations are notoriously hard to solve when strict physical accuracy is of prime importance.
Our solvers on the other hand are geared towards visual quality. Our emphasis is on stability
and speed, which means that our simulations can be advanced with arbitrary time steps. We
also demonstrate that our solvers are easy to code by providing a complete C code
implementation in this paper. Our algorithms run in real-time for reasonable grid sizes in both
two and three dimensions on standard PC hardware, as demonstrated during the presentation
of this paper at the conference.
- [n-s] - four bands Runge Kutta method hydrodynam
- [nso] - right 2D viscous incompressible Navier-S
- [thesimilutionofwaterfall] - footnote to use OpenGL in VC environment
- [Waterfall-opengl] - opengl particle systems development wate
- [PerlinFire] - Berlin-based noise, the expansion of the
- [fire2] - D3D examples of the flame effect system
- [3dc] - Finite volume method in rectangular coor
- [real-time-fire1.0] - a framework for real-time fire
- [pstag_f] - This program incorporates the FV method
File list (Check if you may need any files):
Real-Time Fluid Dynamics for Games..pdf