Description: Run fast- the detailed rules, methods to determine the outcome of player: 4 player Objective: each player should try his hand out to fight as soon as possible. After all the cards first, is the winner. License number of a license to use the game to use 52 cards, excluding the two trump cards, each player card 13. Two licenses to use all the 108 games license, each player card 27.
- [pkgame] - Game known as
- [D3DPoker] - D3D poker game, and independent R
- [runfast] - " Run fast" is circulating in th
- [Poker] - Run fast is the spread in the private se
File list (Check if you may need any files):
PDKClient
.........\CardWnd.cpp
.........\CardWnd.h
.........\ClientGameDlg.cpp
.........\ClientGameDlg.h
.........\ClientGameDlg1.h
.........\ClientView.cpp
.........\ClientView.h
.........\Control
.........\.......\MacButtons.cpp
.........\.......\MacButtons.h
.........\ControlDlg.cpp
.........\ControlDlg.h
.........\Debug
.........\.....\46.跑得快客户端.pdb
.........\.....\BuildLog.htm
.........\.....\ClientGameDlg.obj
.........\.....\ClientView.obj
.........\.....\GameCard.obj
.........\.....\GameClient.exp
.........\.....\GameClient.lib
.........\.....\GameClient.obj
.........\.....\GameClient.res
.........\.....\GameInfoDlg.obj
.........\.....\GameNoteWnd.obj
.........\.....\GameSet.obj
.........\.....\HaveThing.obj
.........\.....\LeaveMessage.obj
.........\.....\MacButtons.obj
.........\.....\PDKClient.pch
.........\.....\PlaySetDlg.obj
.........\.....\StationView.obj
.........\.....\Stdafx.obj
.........\.....\Stop.obj
.........\.....\StopMessage.obj
.........\.....\UpGradeLogic.obj
.........\.....\vc70.idb
.........\.....\vc70.pdb
.........\GameCard.cpp
.........\GameCard.h
.........\GameClient.cpp
.........\GameClient.def
.........\GameClient.rc
.........\GameClient.suo
.........\GameClient.vcproj.old
.........\GameEndInfoDlg.cpp
.........\GameEndInfoDlg.h
.........\GameInfoDlg.cpp
.........\GameInfoDlg.h
.........\GameNoteWnd.cpp
.........\GameNoteWnd.h
.........\GameSet.cpp
.........\GameSet.h
.........\HaveThing.cpp
.........\HaveThing.h
.........\LeaveMessage.cpp
.........\LeaveMessage.h
.........\PDKClient.sln
.........\PDKClient.vcproj
.........\PlaySetDlg.cpp
.........\PlaySetDlg.h
.........\ReadMe.txt
.........\res
.........\...\BeginGame.bin
.........\...\BeginGame.wav
.........\...\BottomBarLeft.bmp
.........\...\BottomBarRight.bmp
.........\...\BUTTON.bmp
.........\...\BUTTON_BACKCARD.bmp
.........\...\Button_LastTurn.bmp
.........\...\CARD_BACK.bmp
.........\...\card_back_800.bmp
.........\...\CARD_CUR.cur
.........\...\Card_Num.bmp
.........\...\CLIENT_LIST.ico
.........\...\CLIENT_ROOM.ico
.........\...\CONTR8OL_BACK.bmp
.........\...\CONTROL_BACK.bmp
.........\...\Fl1d.bmp
.........\...\fl1u.bmp
.........\...\fl1x.bmp
.........\...\fl2d.bmp
.........\...\fl2u.bmp
.........\...\fl2x.bmp
.........\...\fl3d.bmp
.........\...\fl3u.bmp
.........\...\fl3x.bmp
.........\...\fl4d.bmp
.........\...\fl4u.bmp
.........\...\fl4x.bmp
.........\...\GameClient.rc2
.........\...\GameOver.bin
.........\...\GAME_CARD.bmp
.........\...\Game_Card_800.bmp
.........\...\GAME_NOTE.bmp