File list (Check if you may need any files):
DEMOS
.....\OpenGL
.....\......\bin
.....\......\...\debug
.....\......\...\.....\glut32.dll
.....\......\...\release
.....\......\...\.......\glew32.dll
.....\......\...\.......\glut32.dll
.....\......\...\.......\MRI.exe
.....\......\src
.....\......\...\gpgpu_fft
.....\......\...\.........\bin
.....\......\...\.........\docs
.....\......\...\.........\....\Gems2_ch48_SDK.pdf
.....\......\...\.........\....\Readme.pdf
.....\......\...\.........\MRI
.....\......\...\.........\...\MRI.cpp
.....\......\...\.........\...\MRI.vcproj
inc
...\GL
...\..\gl.h
...\..\glext.h
...\..\glut.h
LIBS
....\implib
....\......\debug
....\......\.....\glew32d.lib
....\......\.....\glut32.lib
....\......\release
....\......\.......\glew32.lib
....\......\.......\glut32.lib
....\inc
....\...\glew
....\...\....\GL
....\...\....\..\glew.h
....\...\....\..\wglew.h
....\lib
....\...\debug
....\...\.....\fftd.lib
....\...\.....\pbufferd.lib
....\...\release
....\...\.......\fft.lib
....\...\.......\pbuffer.lib
....\src
....\...\FFT
....\...\...\FFT.h
....\...\...\PingPong.h
....\...\PBuffer
....\...\.......\PBuffer.h
License.txt
Media
.....\textures
.....\........\2d
.....\........\..\gpgpu_fft
.....\........\..\.........\Data
.....\........\..\.........\....\Head2D.dat
.....\........\..\.........\....\Mouse.dat