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t00-00-Beginning Game Programming.pdf
t01-00-Setting up SDL.pdf
t01-01-00-Setting up SDL in Windows.pdf
t01-01-01-Setting up SDL in Dev C++.pdf
t01-01-02-Setting up SDL in CodeBlocks.pdf
t01-01-03-Setting up SDL in MinGW Developer Studio.pdf
t01-01-04-Setting up SDL in Eclipse.pdf
t01-01-05-Setting up SDL in MinGW.pdf
t01-01-06-Setting up SDL in Visual StudioNET 2005 Express.pdf
t01-01-07-Setting up SDL in Visual StudioNET 2003.pdf
t01-02-00-Setting up SDL in Linux.pdf
t01-02-01-Setting up SDL in Anjuta.pdf
t01-02-02-Setting up SDL in KDevelop.pdf
t01-02-03-Setting up SDL in Eclipse.pdf
t01-02-04-Setting up SDL for g++.pdf
t01-03-00-Setting up SDL in Mac OS X.pdf
t01-03-01-Setting up SDL for XCode.pdf
t02-00-Surface Loading and Blitting.pdf
t03-00-Setting up SDL Extension Libraries.pdf
t03-01-00-Setting up SDL Extension Libraries in Windows.pdf
t03-01-01-Setting up SDL Extension Libraries in Dev C++.pdf
t03-01-02-Setting up SDL Extension Libraries in CodeBlocks.pdf
t03-01-03-Setting up SDL Extension Libraries in MinGW Developer Studio.pdf
t03-01-04-Setting up SDL Extension Libraries in Eclipse.pdf
t03-01-05-Setting up SDL Extension Libraries in MinGW.pdf
t03-01-06-Setting up SDL Extension Libraries in Visual StudioNET 2005 Express.pdf
t03-01-07-Setting up SDL Extension Libraries in Visual StudioNET 2003.pdf
t03-02-00-Setting up SDL Extension Libraries in Linux.pdf
t03-02-01-Setting up SDL Extensions in Anjuta.pdf
t03-02-02-Setting up SDL Extensions in KDevelop.pdf
t03-02-03-Setting up SDL Extension Libraries in Eclipse.pdf
t03-02-04-Setting up SDL Extensions for g++.pdf
t03-03-00-Setting up SDL Extension Libraries in Mac OS X.pdf
t03-03-01-Setting up SDL Extension Libraries for XCode.pdf
t04-00-Event Driven Programming.pdf
t05-00-Color Keying.pdf
t06-00-Clip Blitting and Sprite Sheets.pdf
t07-00-True Type Fonts.pdf
t08-00-Key Presses.pdf
t09-00-Mouse Events.pdf
t10-00-Key States.pdf
t11-00-Playing Sounds.pdf
t12-00-Timing.pdf
t13-00-Advanced Timers.pdf
t14-00-Regulating Frame Rate.pdf
t15-00-Calculating Frame Rate.pdf
t16-00-Motion.pdf
t17-00-Collision Detection.pdf
t18-00-Per Pixel Collision.pdf
t19-00-Circular Collision Detection.pdf
t20-00-Animation.pdf
t21-00-Scrolling.pdf
t22-00-Scrolling Backgrounds.pdf
t23-00-Getting String Input.pdf
t24-00-Game Saves.pdf
t25-00-Joysticks.pdf
t26-00-Resizable Windows and Window Events.pdf
t27-00-Alpha Blending.pdf