Description: D3D written off by using the complex transformation of the projection matrix to achieve a wide range of high-scenes unlimited degrees off a true simulation, to achieve a different level wind waves under the high light effect, the effect of water transparency for those who need to learn from
- [OpenGL_Sample] - sea and the sky clouds and the formation
- [watermoni] - based on the wave function of mixed anal
- [Water_0.1] - classical wave algorithm, in the backgro
- [FFTOcean] - FFT-based simulation of the sea. Be able
- [3DsCoder] - A set of extremely realistic three-dimen
- [MyWater] - OpenGL program displays the sea, the sea
File list (Check if you may need any files):
demoNV20.exe
demoR300.exe
duckie.X
island.X
readme.txt
skybox.fx
source
......\camera.cpp
......\camera.h
......\dxmouse.cpp
......\dxmouse.h
......\noisemaker.cpp
......\noisemaker.h
......\parameterhandler.cpp
......\parameterhandler.h
......\projected grid demo.ncb
......\projected grid demo.sln
......\projected grid demo.sln.old
......\software_noisemaker.cpp
......\software_noisemaker.h
......\surface.cpp
......\surface.h
......\tessdemo.cpp
......\tessdemo.vcproj
......\tessdemo.vcproj.7.00.old
......\tessdemo.vcproj.HEJIAN_CAD.koooo.user
......\todo.txt
......\tools.cpp
......\tools.h
......\UpgradeLog.XML
......\_UpgradeReport_Files
......\....................\UpgradeReport.css
......\....................\UpgradeReport.xslt
......\....................\UpgradeReport_Minus.gif
......\....................\UpgradeReport_Plus.gif
terrain_underwater.fx
textures
........\cubemap-evul.dds
........\fresnel_water_sRGB.bmp
underwater_soft.fx
v2_heightmapgen.fx
v2_normalmapgen.fx
water_R300.fx
water_soft.fx