Description: This procedure is to use VC++6.0 to develop a salary management system to achieve the basic information management, payroll management system for the management of wage inquiries and other functions and friendly interface design, information aesthetics flexible and convenient system operation stable, safe and reliable
To Search:
- [ListCombo] - Visual c++ programming personnel salary
- [Store] - Full-featured enterprise inventory manag
- [salarysystem] - a salary system using vc++ and SQL Serve
- [HRSYS] - Personnel management system of wages c++
- [AccessMFC] - ADO using MFC in a connected database ma
File list (Check if you may need any files):
gongzi
......\DATABASE
......\........\GZFFXT_DATA.MDF
......\........\GZFFXT_LOG.LDF
......\PROGRAM
......\.......\ADOCONN.CPP
......\.......\ADOCONN.H
......\.......\ADODC.CPP
......\.......\ADODC.H
......\.......\COLUMN.CPP
......\.......\COLUMN.H
......\.......\COLUMNS.CPP
......\.......\COLUMNS.H
......\.......\CZYXXB.CPP
......\.......\CZYXXB.H
......\.......\DATACOMBO.CPP
......\.......\DATACOMBO.H
......\.......\DATAFORMATDISP.CPP
......\.......\DATAFORMATDISP.H
......\.......\DATAGRID.CPP
......\.......\DATAGRID.H
......\.......\DEBUG
......\.......\.....\adodc.obj
......\.......\.....\ADODC.SBR
......\.......\.....\column.obj
......\.......\.....\COLUMN.SBR
......\.......\.....\columns.obj
......\.......\.....\COLUMNS.SBR
......\.......\.....\datacombo.obj
......\.......\.....\DATACOMBO.SBR
......\.......\.....\dataformatdisp.obj
......\.......\.....\DATAFORMATDISP.SBR
......\.......\.....\datagrid.obj
......\.......\.....\DATAGRID.SBR
......\.......\.....\Fdgztjdlg.obj
......\.......\.....\FDGZTJDLG.SBR
......\.......\.....\field.obj
......\.......\.....\FIELD.SBR
......\.......\.....\fields.obj
......\.......\.....\FIELDS.SBR
......\.......\.....\font.obj
......\.......\.....\FONT.SBR
......\.......\.....\GZFFDLG.SBR
......\.......\.....\GZGLXT.BSC
......\.......\.....\GZGLXT.EXE
......\.......\.....\GZGLXT.ILK
......\.......\.....\GZGLXT.obj
......\.......\.....\GZGLXT.PCH
......\.......\.....\GZGLXT.PDB
......\.......\.....\GZGLXT.RES
......\.......\.....\GZGLXT.SBR
......\.......\.....\GZGLXTDlg.obj
......\.......\.....\GZGLXTDLG.SBR
......\.......\.....\Jbgztjdlg.obj
......\.......\.....\JBGZTJDLG.SBR
......\.......\.....\Login.obj
......\.......\.....\LOGIN.SBR
......\.......\.....\MSADO15.TLH
......\.......\.....\MSADO15.TLI
......\.......\.....\picture.obj
......\.......\.....\PICTURE.SBR
......\.......\.....\properties.obj
......\.......\.....\PROPERTIES.SBR
......\.......\.....\property.obj
......\.......\.....\PROPERTY.SBR
......\.......\.....\selbookmarks.obj
......\.......\.....\SELBOOKMARKS.SBR
......\.......\.....\split.obj
......\.......\.....\SPLIT.SBR
......\.......\.....\splits.obj
......\.......\.....\SPLITS.SBR
......\.......\.....\StdAfx.obj
......\.......\.....\STDAFX.SBR
......\.......\.....\stddataformatsdisp.obj
......\.......\.....\STDDATAFORMATSDISP.SBR
......\.......\.....\VC60.IDB
......\.......\.....\VC60.PDB
......\.......\.....\Xinjyhdlg.obj
......\.......\.....\XINJYHDLG.SBR
......\.......\.....\Xiugmmdlg.obj
......\.......\.....\XIUGMMDLG.SBR
......\.......\.....\YGFDGZDLG.SBR
......\.......\.....\YGJBGZDLG.SBR
......\.......\.....\YGJBXJDLG.SBR
......\.......\.....\Ygjctjdlg.obj
......\.......\.....\YGJCTJDLG.SBR
......\.......\.....\ZONGTCXDLG.SBR
......\.......\.....\_recordset.obj
......\.......\.....\_RECORDSET.SBR
......\.......\EXEFILE
......\.......\.......\GZGLXT.EXE
......\.......\.......\MFC42D.DLL
......\.......\.......\MFCO42D.DLL
......\.......\.......\MSADODC.OCX
......\.......\.......\MSDATGRD.OCX
......\.......\.......\MSDATLST.OCX
......\.......\.......\MSVCRTD.DLL
......\.......\FDGZTJDLG.CPP
......\.......\FDGZTJDLG.H
......\.......\FIELD.CPP