Description: Recently prepared by a simple phone 3D tank game, the game is based on the WindowsMobile platform. Did not achieve the rotating camera, mobile camera only because the speed of rotation will make the game run very slow.
File list (Check if you may need any files):
game8
.....\game
.....\....\back1.wav
.....\....\back11.wav
.....\....\back2.wav
.....\....\bullet.bmp
.....\....\CBackMusic.h
.....\....\CCamera.h
.....\....\CExplose.h
.....\....\CLight.h
.....\....\clipItem.WAV
.....\....\CMap.h
.....\....\CMath.h
.....\....\CMenu.h
.....\....\CObstacle.h
.....\....\CParticle.h
.....\....\CTank.h
.....\....\CTankBody.h
.....\....\CTankHead.h
.....\....\CTimer.h
.....\....\CWall.h
.....\....\exploseTexture
.....\....\..............\exp_00.bmp
.....\....\..............\exp_00_a.bmp
.....\....\..............\exp_01.bmp
.....\....\..............\exp_01_a.bmp
.....\....\..............\exp_02.bmp
.....\....\..............\exp_02_a.bmp
.....\....\explosion.wav
.....\....\game.aps
.....\....\game.rc
.....\....\game.vcproj
.....\....\game.vcproj.PC-200810152303.Administrator.user
.....\....\game1.aps
.....\....\GAMEOVER.WAV
.....\....\gun.wav
.....\....\gunfire.wav
.....\....\hit.wav
.....\....\Key.wav
.....\....\logo.bmp
.....\....\main.cpp
.....\....\Math.lib
.....\....\menu1.wav
.....\....\menu2.wav
.....\....\mgun.wav
.....\....\misscom1.wav
.....\....\resource.h
.....\....\sndutil.c
.....\....\sndutil.h
.....\....\Success2.wav
.....\....\tankTexture
.....\....\...........\badtankHead.bmp
.....\....\...........\goodtankHead.bmp
.....\....\...........\tankBody.bmp
.....\....\terrain
.....\....\.......\box.bmp
.....\....\waveutil.c
.....\....\waveutil.h
.....\....\Windows Mobile 6 Professional SDK (ARMV4I)
.....\....\..........................................\Debug
.....\....\..........................................\.....\BuildLog.htm
.....\....\..........................................\.....\game.res
.....\....\..........................................\.....\main.obj
.....\....\..........................................\.....\sndutil.obj
.....\....\..........................................\.....\vc80.idb
.....\....\..........................................\.....\vc80.pdb
.....\....\..........................................\.....\waveutil.obj
.....\....\..........................................\Release
.....\....\..........................................\.......\BuildLog.htm
.....\....\..........................................\.......\game.exe
.....\....\..........................................\.......\game.exp
.....\....\..........................................\.......\game.lib
.....\....\..........................................\.......\game.pdb
.....\....\..........................................\.......\game.res
.....\....\..........................................\.......\game1.res
.....\....\..........................................\.......\main.obj
.....\....\..........................................\.......\sndutil.obj
.....\....\..........................................\.......\vc80.idb
.....\....\..........................................\.......\vc80.pdb
.....\....\..........................................\.......\waveutil.obj
.....\game.ncb
.....\game.sln
.....\Math
.....\....\Math
.....\....\....\CAabb.cpp
.....\....\....\CFrustum.cpp
.....\....\....\CMath.h
.....\....\....\CMatrix.cpp
.....\....\....\CPlane.cpp
.....\....\....\CVector.cpp
.....\....\....\Math.lib
.....\....\....\Math.vcproj
.....\....\....\Math.vcproj.PC-200810152303.Administrator.user
.....\....\....\ReadMe.txt
.....\....\....\Windows Mobile 6 Professional SDK (ARMV4I)
.....\....\....\..........................................\Debug
.....\....\....\..........................................\.....\BuildLog.htm
.....\....\....\..........................................\.....\CAabb.obj