Description: Open Dynamis Engine (ODE) is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools. Here are some examples using ODE.
- [ode-0.5] - Open Dynamics Engine, physical/mechanica
- [ode-0.01] - Ode0.01 version, learning game physics e
- [opengl_terraineditor] - achieved with Open GL 3D terrain editor,
- [Tank_Source_Code] - Tank Simulator is a software tool to sim
- [driver.cpp] - ////This file contains the driver portio
- [SimpleDyn] - Simple numerical dynamics in Cpp.
- [ode-0.11.1] - This es open source engine ODE
- [fsource] - Engine Introduction Many people have ask
- [3] - ODE game engine, it is well-known game e
File list (Check if you may need any files):
ODE Sample
..........\Bin
..........\...\Media
..........\...\.....\box.x
..........\...\Physics Sample.exe
..........\...\SimpleDiffuse.fx
..........\...\UI
..........\...\..\arrow.x
..........\...\..\dxutcontrols.dds
..........\...\..\DXUTShared.fx
..........\Source
..........\......\Box.cs
..........\......\Common
..........\......\......\dxmut.cs
..........\......\......\dxmutdata.cs
..........\......\......\dxmutenum.cs
..........\......\......\dxmutexception.cs
..........\......\......\dxmutgui.cs
..........\......\......\dxmutmesh.cs
..........\......\......\dxmutmisc.cs
..........\......\......\dxmutSettingsDlg.cs
..........\......\Media
..........\......\.....\box.x
..........\......\obj
..........\......\...\Debug
..........\......\...\.....\EmptyProject.exe.incr
..........\......\...\.....\Normal Map Sample.exe
..........\......\...\.....\Normal Map Sample.pdb
..........\......\...\.....\Normal Mapping Demo.exe
..........\......\...\.....\Normal Mapping Demo.pdb
..........\......\...\.....\Physics Sample.exe
..........\......\...\.....\Physics Sample.pdb
..........\......\...\.....\Refactor
..........\......\...\.....\ResolveAssemblyReference.cache
..........\......\...\.....\Simple Blur Demo.exe
..........\......\...\.....\Simple Blur Demo.pdb
..........\......\...\.....\temp
..........\......\...\.....\TempPE
..........\......\...\EmptyProject_2005.csproj.FileList.txt
..........\......\...\Normal Map Sample.csproj.FileList.txt
..........\......\...\Normal Mapping Demo.csproj.FileList.txt
..........\......\...\Physics Sample.csproj.FileList.txt
..........\......\...\Release
..........\......\...\.......\Normal Map Sample.exe
..........\......\...\.......\Normal Mapping Demo.exe
..........\......\...\.......\Physics Sample.exe
..........\......\...\.......\ResolveAssemblyReference.cache
..........\......\...\.......\Simple Blur Demo.exe
..........\......\...\.......\TempPE
..........\......\...\Simple Blur Demo.csproj.FileList.txt
..........\......\Physics Sample.csproj
..........\......\Physics Sample.csproj.user
..........\......\Physics Sample.sln
..........\......\Physics.cs
..........\......\PhysicsScene.cs
..........\......\SimpleDiffuse.fx
..........\......\UI
..........\......\..\arrow.x
..........\......\..\dxutcontrols.dds
..........\......\..\DXUTShared.fx