Description: very classic boxman,you can desire the game yourself by draw man,brick,box...
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File list (Check if you may need any files):
skyblue_BoxMan
..............\BoxMan.cpp
..............\BoxMan.h
..............\BoxManWnd.cpp
..............\BoxManWnd.h
..............\BoxMan_Editer
..............\.............\BoxMan_Edit.cpp
..............\.............\BoxMan_Edit.h
..............\.............\BoxMan_Editer.aps
..............\.............\BoxMan_Editer.clw
..............\.............\BoxMan_Editer.cpp
..............\.............\BoxMan_Editer.dsp
..............\.............\BoxMan_Editer.dsw
..............\.............\BoxMan_Editer.h
..............\.............\BoxMan_Editer.ncb
..............\.............\BoxMan_Editer.opt
..............\.............\BoxMan_Editer.plg
..............\.............\BoxMan_Editer.rc
..............\.............\BoxMan_EditerDoc.cpp
..............\.............\BoxMan_EditerDoc.h
..............\.............\BoxMan_EditerView.cpp
..............\.............\BoxMan_EditerView.h
..............\.............\Boxman_EditerWnd.cpp
..............\.............\Boxman_EditerWnd.h
..............\.............\Debug
..............\.............\.....\BoxMan_Edit.obj
..............\.............\.....\BoxMan_Editer.exe
..............\.............\.....\BoxMan_Editer.ilk
..............\.............\.....\BoxMan_Editer.obj
..............\.............\.....\BoxMan_Editer.pch
..............\.............\.....\BoxMan_Editer.pdb
..............\.............\.....\BoxMan_Editer.res
..............\.............\.....\Boxman_EditerWnd.obj
..............\.............\.....\LoadMapDlg.obj
..............\.............\.....\map.info
..............\.............\.....\StdAfx.obj
..............\.............\.....\vc60.idb
..............\.............\.....\vc60.pdb
..............\.............\LoadMapDlg.cpp
..............\.............\LoadMapDlg.h
..............\.............\MainFrm.cpp
..............\.............\MainFrm.h
..............\.............\map.info
..............\.............\map.info.bak
..............\.............\ReadMe.txt
..............\.............\res
..............\.............\...\BoxMan_Editer.rc2
..............\.............\...\ico00004.ico
..............\.............\...\ico00005.ico
..............\.............\...\idr_icon.ico
..............\.............\resource.h
..............\.............\StdAfx.cpp
..............\.............\StdAfx.h
..............\Debug
..............\.....\BoxMan.obj
..............\.....\BoxManWnd.obj
..............\.....\BoxMan_Edit.obj
..............\.....\HelpDlg.obj
..............\.....\map.info
..............\.....\MissionLevelDlg.obj
..............\.....\skyblue_BoxMan.exe
..............\.....\skyblue_BoxMan.ilk
..............\.....\skyblue_BoxMan.obj
..............\.....\skyblue_BoxMan.pch
..............\.....\skyblue_BoxMan.pdb
..............\.....\skyblue_BoxMan.res
..............\.....\StdAfx.obj
..............\.....\vc60.idb
..............\.....\vc60.pdb
..............\HelpDlg.cpp
..............\HelpDlg.h
..............\MainFrm.cpp
..............\MainFrm.h
..............\map.info
..............\map.info.bak
..............\MissionLevelDlg.cpp
..............\MissionLevelDlg.h
..............\move.wav
..............\push.wav
..............\ReadMe.txt
..............\res
..............\...\skyblue_BoxMan.rc2
..............\resource.h
..............\skyblue_BoxMan.aps
..............\skyblue_BoxMan.clw
..............\skyblue_BoxMan.cpp
..............\skyblue_BoxMan.dsp
..............\skyblue_BoxMan.dsw
..............\skyblue_BoxMan.h
..............\skyblue_BoxMan.ncb