Description: This procedure achieved through OpenGL and shader round magnifying glass, and in the middle of the magnifying glass labeled a cross-sight of the texture, like cs guns in the sniper like the amplification effect.
File list (Check if you may need any files):
圆形放大镜
..........\Debug
..........\.....\BuildLog.htm
..........\.....\glew32.dll
..........\.....\glut32.dll
..........\.....\mt.dep
..........\.....\stdafx.obj
..........\.....\vc80.idb
..........\.....\vc90.idb
..........\.....\通过shader完成放大镜.exe
..........\.....\通过shader完成放大镜.exe.intermediate.manifest
..........\Glass.bmp
..........\GLAUX.LIB
..........\glew32.dll
..........\glew32.lib
..........\GlU32.Lib
..........\glut32.dll
..........\glut32.lib
..........\Lights.bmp
..........\Matrix4.h
..........\OpenGL32.Lib
..........\OpenGL_App.cpp
..........\resource.h
..........\Shader.cpp
..........\Shader.h
..........\Shaders
..........\.......\fp.glsl
..........\.......\vp.glsl
..........\Star.bmp
..........\stdafx.cpp
..........\stdafx.h
..........\Teapot.cpp
..........\Teapot.h
..........\UpgradeLog.XML
..........\Vector2.h
..........\Vector3.h
..........\Vector4.h
..........\_UpgradeReport_Files
..........\....................\UpgradeReport.css
..........\....................\UpgradeReport.xslt
..........\....................\UpgradeReport_Minus.gif
..........\....................\UpgradeReport_Plus.gif
..........\通过shader完成放大镜.ncb
..........\通过shader完成放大镜.sln
..........\通过shader完成放大镜.sln.old
..........\通过shader完成放大镜.vcproj
..........\通过shader完成放大镜.vcproj.8.00.old
..........\通过shader完成放大镜.vcproj.PC-200908011347.Administrator.user