Description: A simple and transparent in the vast majority of OpenGL effects are related to certain types of (color) Mixed relevant. Blending is defined as the particular pixel color and have drawn on the screen with its corresponding pixel color of each other. As for how to combine these two colors will depend on the color of the alpha channel of the sub-value, and/or used by the blending function. Alpha is usually located at the end of the color values of the first four components of the color composition.
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- [Lesson08] - Simple and transparent in the vast major
- [OpenGL] - Demonstrated through the code to use Ope
- [OpenGL4] - A wonderful OpenGL program, Nice tool to
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shangchuan.doc