Description: ZoMA (Zen of Mouse Aiming) is one of two larger example projects contained within the code repository. The game involves testing and measuring the player’s mouse reaction, aiming and tracking skills. From an educational point of view, the code hopefully provides some examples of GUI construction and illustrates a design that facilitates the introduction of new test types. This project is created using Netbeans.
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ZoMA
....\build
....\.....\classes
....\.....\.......\game
....\.....\.......\....\assets
....\.....\.......\....\......\Asset.class
....\.....\.......\....\......\AssetLoader.class
....\.....\.......\....\......\AssetManager.class
....\.....\.......\....\......\DrawnAssetMessage.class
....\.....\.......\....\......\GraphicalAsset.class
....\.....\.......\....\......\ImageAsset.class
....\.....\.......\....\......\ImageAssetRibbon$RibbonScrollDirection.class
....\.....\.......\....\......\ImageAssetRibbon.class
....\.....\.......\....\......\ImageAssetSequence.class
....\.....\.......\....\......\ImageAssetTile.class
....\.....\.......\....\......\MidiAsset.class
....\.....\.......\....\......\SoundAsset.class
....\.....\.......\....\......\SoundAssetAssembly.class
....\.....\.......\....\......\SoundAssetClip.class
....\.....\.......\....\components
....\.....\.......\....\..........\Bar.class
....\.....\.......\....\..........\Button$ButtonStatus.class
....\.....\.......\....\..........\Button.class
....\.....\.......\....\..........\TextElement$1.class
....\.....\.......\....\..........\TextElement$Alignment.class
....\.....\.......\....\..........\TextElement.class
....\.....\.......\....\..........\TextField$1.class
....\.....\.......\....\..........\TextField.class
....\.....\.......\....\..........\ToggleButton$ButtonStatus.class
....\.....\.......\....\..........\ToggleButton.class
....\.....\.......\....\engine
....\.....\.......\....\......\GameEngine$1.class
....\.....\.......\....\......\GameEngine$2.class
....\.....\.......\....\......\GameEngine.class
....\.....\.......\....\......\GameInputEventManager.class
....\.....\.......\....\......\GameLayer$GameLayerActivity.class
....\.....\.......\....\......\GameLayer$GameLayerVisibility.class
....\.....\.......\....\......\GameLayer.class
....\.....\.......\....\......\GameObject.class
....\.....\.......\....\......\GameObjectCollection$1.class
....\.....\.......\....\......\GameObjectCollection$2.class
....\.....\.......\....\......\GameObjectCollection$SortOrder.class
....\.....\.......\....\......\GameObjectCollection.class
....\.....\.......\....\......\GameObjectCollider.class
....\.....\.......\....\......\GameObjectSerialiser.class
....\.....\.......\....\......\GameObjectUtilities.class
....\.....\.......\....\......\GameStatisticsRecorder.class
....\.....\.......\....\geometry
....\.....\.......\....\........\Box.class
....\.....\.......\....\........\Circle.class
....\.....\.......\....\........\Shape.class
....\.....\.......\....\physics
....\.....\.......\....\.......\Arbiter.class
....\.....\.......\....\.......\Body.class
....\.....\.......\....\.......\BodyBuilder$1.class
....\.....\.......\....\.......\BodyBuilder$Face.class
....\.....\.......\....\.......\BodyBuilder.class
....\.....\.......\....\.......\Collider$1.class
....\.....\.......\....\.......\Collider$ClipVertex.class
....\.....\.......\....\.......\Collider.class
....\.....\.......\....\.......\CollisionSpace.class
....\.....\.......\....\.......\Contact.class
....\.....\.......\....\.......\FixedJoint.class
....\.....\.......\....\.......\HingedJoint.class
....\.....\.......\....\.......\Joint$Connector.class
....\.....\.......\....\.......\Joint.class
....\.....\.......\ZoMA
....\.....\.......\....\images
....\.....\.......\....\......\Core
....\.....\.......\....\......\....\ZoMABackground.png
....\.....\.......\....\......\....\ZoMAText.png
....\.....\.......\....\......\Game
....\.....\.......\....\......\....\MouseCrosshair.png
....\.....\.......\....\......\....\Return.png
....\.....\.......\....\......\....\ReturnClicked.png
....\.....\.......\....\......\....\ReturnMouseover.png
....\.....\.......\....\......\....\ShotTimeBar.png
....\.....\.......\....\......\....\Sight.png
....\.....\.......\....\......\....\SightReturnPoint.png
....\.....\.......\....\......\....\StartMessageGet.png
....\.....\.......\....\......\....\StartMessageReady.png
....\.....\.......\....\......\....\SuccessBorder.png
....\.....\.......\....\......\....\Target.png
....\.....\.......\....\