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Title: ZoMA Download
 Description: ZoMA (Zen of Mouse Aiming) is one of two larger example projects contained within the code repository. The game involves testing and measuring the player’s mouse reaction, aiming and tracking skills. From an educational point of view, the code hopefully provides some examples of GUI construction and illustrates a design that facilitates the introduction of new test types. This project is created using Netbeans.
 Downloaders recently: [More information of uploader mtsiddique]
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File list (Check if you may need any files):
ZoMA
....\build
....\.....\classes
....\.....\.......\game
....\.....\.......\....\assets
....\.....\.......\....\......\Asset.class
....\.....\.......\....\......\AssetLoader.class
....\.....\.......\....\......\AssetManager.class
....\.....\.......\....\......\DrawnAssetMessage.class
....\.....\.......\....\......\GraphicalAsset.class
....\.....\.......\....\......\ImageAsset.class
....\.....\.......\....\......\ImageAssetRibbon$RibbonScrollDirection.class
....\.....\.......\....\......\ImageAssetRibbon.class
....\.....\.......\....\......\ImageAssetSequence.class
....\.....\.......\....\......\ImageAssetTile.class
....\.....\.......\....\......\MidiAsset.class
....\.....\.......\....\......\SoundAsset.class
....\.....\.......\....\......\SoundAssetAssembly.class
....\.....\.......\....\......\SoundAssetClip.class
....\.....\.......\....\components
....\.....\.......\....\..........\Bar.class
....\.....\.......\....\..........\Button$ButtonStatus.class
....\.....\.......\....\..........\Button.class
....\.....\.......\....\..........\TextElement$1.class
....\.....\.......\....\..........\TextElement$Alignment.class
....\.....\.......\....\..........\TextElement.class
....\.....\.......\....\..........\TextField$1.class
....\.....\.......\....\..........\TextField.class
....\.....\.......\....\..........\ToggleButton$ButtonStatus.class
....\.....\.......\....\..........\ToggleButton.class
....\.....\.......\....\engine
....\.....\.......\....\......\GameEngine$1.class
....\.....\.......\....\......\GameEngine$2.class
....\.....\.......\....\......\GameEngine.class
....\.....\.......\....\......\GameInputEventManager.class
....\.....\.......\....\......\GameLayer$GameLayerActivity.class
....\.....\.......\....\......\GameLayer$GameLayerVisibility.class
....\.....\.......\....\......\GameLayer.class
....\.....\.......\....\......\GameObject.class
....\.....\.......\....\......\GameObjectCollection$1.class
....\.....\.......\....\......\GameObjectCollection$2.class
....\.....\.......\....\......\GameObjectCollection$SortOrder.class
....\.....\.......\....\......\GameObjectCollection.class
....\.....\.......\....\......\GameObjectCollider.class
....\.....\.......\....\......\GameObjectSerialiser.class
....\.....\.......\....\......\GameObjectUtilities.class
....\.....\.......\....\......\GameStatisticsRecorder.class
....\.....\.......\....\geometry
....\.....\.......\....\........\Box.class
....\.....\.......\....\........\Circle.class
....\.....\.......\....\........\Shape.class
....\.....\.......\....\physics
....\.....\.......\....\.......\Arbiter.class
....\.....\.......\....\.......\Body.class
....\.....\.......\....\.......\BodyBuilder$1.class
....\.....\.......\....\.......\BodyBuilder$Face.class
....\.....\.......\....\.......\BodyBuilder.class
....\.....\.......\....\.......\Collider$1.class
....\.....\.......\....\.......\Collider$ClipVertex.class
....\.....\.......\....\.......\Collider.class
....\.....\.......\....\.......\CollisionSpace.class
....\.....\.......\....\.......\Contact.class
....\.....\.......\....\.......\FixedJoint.class
....\.....\.......\....\.......\HingedJoint.class
....\.....\.......\....\.......\Joint$Connector.class
....\.....\.......\....\.......\Joint.class
....\.....\.......\ZoMA
....\.....\.......\....\images
....\.....\.......\....\......\Core





....\.....\.......\....\......\....\ZoMABackground.png
....\.....\.......\....\......\....\ZoMAText.png
....\.....\.......\....\......\Game



....\.....\.......\....\......\....\MouseCrosshair.png

....\.....\.......\....\......\....\Return.png
....\.....\.......\....\......\....\ReturnClicked.png
....\.....\.......\....\......\....\ReturnMouseover.png
....\.....\.......\....\......\....\ShotTimeBar.png
....\.....\.......\....\......\....\Sight.png
....\.....\.......\....\......\....\SightReturnPoint.png
....\.....\.......\....\......\....\StartMessageGet.png
....\.....\.......\....\......\....\StartMessageReady.png
....\.....\.......\....\......\....\SuccessBorder.png
....\.....\.......\....\......\....\Target.png
....\.....\.......\....\

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