Description: The shader programming framework, for 3D programming, is very useful for the commonly used shader programmers, without the cumbersome scaffolding of the shader frame for the GLSL, is used to 3D
File list (Check if you may need any files):
OpenGL_App
..........\glew
..........\....\bin
..........\....\...\glew32.dll
..........\....\...\glewinfo.exe
..........\....\...\visualinfo.exe
..........\....\include
..........\....\.......\GL
..........\....\.......\..\gl.h
..........\....\.......\..\glew.h
..........\....\.......\..\glext.h
..........\....\.......\..\glut.h
..........\....\.......\..\wglew.h
..........\....\.......\..\wglext.h
..........\....\lib
..........\....\...\glew32.lib
..........\....\...\glew32s.lib
..........\....\...\glut32.lib
..........\....\LICENSE.txt
..........\OpenGL_App
..........\..........\glew32.dll
..........\..........\glut32.dll
..........\..........\OpenGL_App.cpp
..........\..........\OpenGL_App.vcproj
..........\..........\OpenGL_App.vcproj.AJ-SPACE.James.user
..........\..........\ReadMe.txt
..........\..........\Shader.cpp
..........\..........\Shader.h
..........\..........\Shaders
..........\..........\.......\fpPerPixelLighting.glsl
..........\..........\.......\fpPerVertexLighting.glsl
..........\..........\.......\fpSimpleExample.glsl
..........\..........\.......\vpPerPixelLighting.glsl
..........\..........\.......\vpPerVertexLighting.glsl
..........\..........\.......\vpSimpleExample.glsl
..........\..........\stdafx.cpp
..........\..........\stdafx.h
..........\OpenGL_App.sln