Description: OPENGL developed using a small engine, including the graphics processing module, particle system module, input, audio module, UI module
- [etree_src] - opengl done a very nice tree, using frac
- [UI] - MTK 6226 platform adjust UI modified doc
- [SceneGraph] - Direct3D realize the scene graph managem
- [VisualC++62] - codes of a VC book. including UI codes,
- [Series-UI] - A source tested procedures, but also a v
- [VXWORKS] - The VxWorks OS Difference with normal OS
- [GuiLib1.5] - Foreigners do VC UI open source database
File list (Check if you may need any files):
3D Engine
.........\123
.........\...\3D Engine.exe
.........\...\3D Engine.pdb
.........\...\3D Engine.res
.........\...\BuildLog.htm
.........\...\Camera.obj
.........\...\D2D.obj
.........\...\D3D.obj
.........\...\DInput.obj
.........\...\DSound.obj
.........\...\Font.obj
.........\...\Game.obj
.........\...\GameUI.obj
.........\...\item.obj
.........\...\ItemManager.obj
.........\...\ItemUI.obj
.........\...\LoadingUI.obj
.........\...\LoginUI.obj
.........\...\LogUI.obj
.........\...\main.obj
.........\...\MonsterUI.obj
.........\...\MouseUI.obj
.........\...\Player.obj
.........\...\PlayerManager.obj
.........\...\PlayerUI.obj
.........\...\SkinMesh.obj
.........\...\Sky.obj
.........\...\Sprite.obj
.........\...\StaticMesh.obj
.........\...\StaticObject.obj
.........\...\SystemUI.obj
.........\...\Terrain.obj
.........\...\Texture.obj
.........\...\ToolFunction.obj
.........\...\UI.obj
.........\...\UIDialog.obj
.........\...\UITextureTable.obj
.........\...\vc70.idb
.........\...\vc70.pdb
.........\3D Engine.aps
.........\3D Engine.ncb
.........\3D Engine.rc
.........\3D Engine.sln
.........\3D Engine.vcproj
.........\D3D
.........\...\base
.........\...\....\Base.h
.........\...\....\BaseDefine.h
.........\...\....\Font.cpp
.........\...\....\Font.h
.........\...\....\Texture.cpp
.........\...\....\Texture.h
.........\...\BillBoard.cpp
.........\...\BillBoard.h
.........\...\Board.cpp
.........\...\Board.h
.........\...\Camera.cpp
.........\...\Camera.h
.........\...\D2D.cpp
.........\...\D2D.h
.........\...\D3D.cpp
.........\...\D3D.h
.........\...\D3Dstruct.h
.........\...\SkinMesh.cpp
.........\...\SkinMesh.h
.........\...\SkinMesh__.cpp
.........\...\SkinMesh__.h
.........\...\Sky.cpp
.........\...\Sky.h
.........\...\SP
.........\...\..\ParticleAffector.cpp
.........\...\..\ParticleAffector.h
.........\...\..\ParticleEmitter.cpp
.........\...\..\ParticleEmitter.h
.........\...\..\ParticleGroup.cpp
.........\...\..\ParticleGroup.h
.........\...\..\ParticleManager.cpp
.........\...\..\ParticleManager.h
.........\...\Sprite.cpp
.........\...\Sprite.h
.........\...\StaticMesh.cpp
.........\...\StaticMesh.h
.........\...\StaticObject.cpp
.........\...\StaticObject.h
.........\...\Terrain.cpp
.........\...\Terrain.h
.........\...\复件 SkinMesh.cpp
.........\...\复件 SkinMesh.h
.........\Debug
.........\.....\3D Engine.exe.embed.manifest
.........\.....\BuildLog.htm
.........\.....\vc80.idb
.........\.....\vc80.pdb
.........\DInputSound
.........\...........\DInput.cpp
.........\...........\DInput.h
.........\...........\DShow.cpp
.........\...........\DShow.h
.........\...........\DSound.cpp