Description: fly_engine is based on OPENGL library developed game engine. with the game all the components and engine models of plug-ins with the original code, is to research the implementation of 3D game rendering technology and advanced algorithms of the game the core of the game engine, a good example of a friend.
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File list (Check if you may need any files):
flysdk
......\data
......\....\box
......\....\...\box.bsp
......\....\...\box.bsplog.txt
......\....\...\box.fly
......\....\...\box.lmp
......\....\...\box.max
......\....\...\box.pvs
......\....\...\box.pvslog.txt
......\....\...\box.tex
......\....\...\maps
......\....\...\....\beam1.tga
......\....\...\....\beam2.tga
......\....\...\....\birth.tga
......\....\...\....\blood.tga
......\....\...\....\concgray.tga
......\....\...\....\crosshair.tga
......\....\...\....\detail1.tga
......\....\...\....\fire.tga
......\....\...\....\floor1.tga
......\....\...\....\fonts.tga
......\....\...\....\fonts.txt
......\....\...\....\gib.jpg
......\....\...\....\gradient16.tga
......\....\...\....\gradient2.tga
......\....\...\....\gradient3.tga
......\....\...\....\gradient4.tga
......\....\...\....\halo.tga
......\....\...\....\hitmarklarge.tga
......\....\...\....\intro.jpg
......\....\...\....\marble.jpg
......\....\...\....\metalsurface.jpg
......\....\...\....\nave_h.tga
......\....\...\....\panel.jpg
......\....\...\....\parede.JPG
......\....\...\....\parede1.JPG
......\....\...\....\parede2.JPG
......\....\...\....\pilar1.jpg
......\....\...\....\piso-corredor.JPG
......\....\...\....\piso-pedras.JPG
......\....\...\....\quadriculados.JPG
......\....\...\....\shadow.tga
......\....\...\....\sphere_normals.tga
......\....\...\....\trelica1.JPG
......\....\...\....\trelica2.JPG
......\....\...\....\tris.TGA
......\....\...\....\wall2.tga
......\....\...\....\weapon.TGA
......\....\...\....\whitelen.tga
......\....\...\objects
......\....\...\.......\atom.3ds
......\....\...\.......\birthobj.3ds
......\....\...\.......\birthpad01.3ds
......\....\...\.......\birthpad02.3ds
......\....\...\.......\birthpad03.3ds
......\....\...\.......\fan.fao
......\....\...\.......\gib.3ds
......\....\...\.......\light01.3ds
......\....\...\.......\light02.3ds
......\....\...\.......\light03.3ds
......\....\...\.......\light04.3ds
......\....\...\.......\light05.3ds
......\....\...\.......\light06.3ds
......\....\...\.......\light07.3ds
......\....\...\.......\light08.3ds
......\....\...\.......\light09.3ds
......\....\...\.......\light10.3ds
......\....\...\.......\light11.3ds
......\....\...\.......\light12.3ds
......\....\...\.......\light13.3ds
......\....\...\.......\light14.3ds
......\....\...\.......\nave_h.3ds
......\....\...\.......\subdiv1.3ds
......\....\...\.......\subdiv2.3ds
......\....\...\.......\toon1.3ds
......\....\...\.......\toon2.3ds
......\....\...\.......\tris_attack.fao
......\....\...\.......\tris_run.fao
......\....\...\.......\tris_stand.fao
......\....\...\.......\weapon_attack.fao
......\....\...\.......\weapon_run.fao
......\....\...\.......\weapon_stand.fao
......\....\...\observer_box.fly
......\....\...\sounds
......\....\...\......\atomexplode.wav
......\....\...\......\atomfire.wav
......\....\box.fpk
......\....\car
......\....\...\car.fly
......\....\...\land.bsp
......\....\...\land.bsplog.txt
......\....\...\land.max
......\....\...\land.tex
......\....\...\maps