Description: c# written in a simulated Tetris source code, colored box, the logic correctly. Speed.
To Search:
- [BRMUL] - we can get the product matrix C from m*n
- [bmptojpg] - bmp image is converted into a jpg and sa
File list (Check if you may need any files):
ChinaBlockCode
..............\ChinaBlock
..............\..........\ChinaBlock
..............\..........\..........\about.cs
..............\..........\..........\about.Designer.cs
..............\..........\..........\about.resx
..............\..........\..........\bin
..............\..........\..........\...\Debug
..............\..........\..........\...\.....\CanNotDo.wav
..............\..........\..........\...\.....\ChinaBlock.exe
..............\..........\..........\...\.....\ChinaBlock.pdb
..............\..........\..........\...\.....\ChinaBlock.vshost.exe
..............\..........\..........\...\.....\finish a line.wav
..............\..........\..........\...\.....\Setting.ini
..............\..........\..........\Block.cs
..............\..........\..........\ChinaBlock.csproj
..............\..........\..........\ChinaBlock.csproj.user
..............\..........\..........\ClassDiagram1.cd
..............\..........\..........\Form1.cs
..............\..........\..........\Form1.Designer.cs
..............\..........\..........\Form1.resx
..............\..........\..........\GameField.cs
..............\..........\..........\help.cs
..............\..........\..........\help.Designer.cs
..............\..........\..........\help.resx
..............\..........\..........\obj
..............\..........\..........\...\ChinaBlock.csproj.FileList.txt
..............\..........\..........\...\Debug
..............\..........\..........\...\.....\ChinaBlock.about.resources
..............\..........\..........\...\.....\ChinaBlock.csproj.GenerateResource.Cache
..............\..........\..........\...\.....\ChinaBlock.exe
..............\..........\..........\...\.....\ChinaBlock.Form1.resources
..............\..........\..........\...\.....\ChinaBlock.help.resources
..............\..........\..........\...\.....\ChinaBlock.pdb
..............\..........\..........\...\.....\ChinaBlock.Properties.Resources.resources
..............\..........\..........\...\.....\ChinaBlock.setBlockColor.resources
..............\..........\..........\...\.....\ChinaBlock.setGameFieldBgColor.resources
..............\..........\..........\...\.....\Refactor
..............\..........\..........\...\.....\TempPE
..............\..........\..........\Program.cs
..............\..........\..........\Properties
..............\..........\..........\..........\AssemblyInfo.cs
..............\..........\..........\..........\Resources.Designer.cs
..............\..........\..........\..........\Resources.resx
..............\..........\..........\..........\Settings.Designer.cs
..............\..........\..........\..........\Settings.settings
..............\..........\..........\setBlockColor.cs
..............\..........\..........\setBlockColor.Designer.cs
..............\..........\..........\setBlockColor.resx
..............\..........\..........\setGameFieldBgColor.cs
..............\..........\..........\setGameFieldBgColor.Designer.cs
..............\..........\..........\setGameFieldBgColor.resx
..............\..........\..........\Square.cs
..............\..........\ChinaBlock.sln