- Category:
- DirextX
- Tags:
-
[C/C++]
[源码]
- File Size:
- 15.37mb
- Update:
- 2012-11-26
- Downloads:
- 0 Times
- Uploaded by:
- 周旭
Description: 3D games to achieve some of the basic features. For example: camera control, character walking, jumping, the characters and the scene of the collision, there are some basic data Daguai calculations, there are some special effects (HLSL) and so on.
- [OpenGL32] - opengl games procedures, and establish o
- [ProceduralFire] - Example of a simulated flame The Procedu
- [CSgame] - CS game we all played it, it is to do wi
- [pro_12_water] - D3D realize the use of water effects. Ve
- [fire2] - D3D examples of the flame effect system
- [artice] - Dynamic real-time curves, such as securi
- [ogl_FirstPersonShooter] - No. 1 person perspective shooting game,
- [D3DDemo] - The realization of the sky box the first
- [SoundPlayerSource] - directx documentation for programmer
- [Delphi7] - Delphi7 VCL inheritance Map is very intu
File list (Check if you may need any files):
类D3D项
.......\2DTexture.cpp
.......\2DTexture.h
.......\Billboard.cpp
.......\Billboard.h
.......\bin
.......\...\link
.......\...\....\2DTexture.obj
.......\...\....\Billboard.obj
.......\...\....\BuildLog.htm
.......\...\....\Camera.obj
.......\...\....\CMath.obj
.......\...\....\D3DxInput.obj
.......\...\....\Dib.obj
.......\...\....\DrawBoundBox.obj
.......\...\....\Flower.obj
.......\...\....\FlowerList.obj
.......\...\....\GlobalFunc.obj
.......\...\....\Hero.obj
.......\...\....\Monster.obj
.......\...\....\MonsterLink.obj
.......\...\....\MonsterManager.obj
.......\...\....\MouseSort.obj
.......\...\....\Particle.obj
.......\...\....\SkinMesh.obj
.......\...\....\Staticmesh.obj
.......\...\....\stdafx.obj
.......\...\....\Theback.obj
.......\...\....\Thebutterfly.obj
.......\...\....\TheDownWater.obj
.......\...\....\TheFont.obj
.......\...\....\Thegame.obj
.......\...\....\Themusic.obj
.......\...\....\Theskybox.obj
.......\...\....\Tree.obj
.......\...\....\TreeList.obj
.......\...\....\vc70.idb
.......\...\....\vc70.pdb
.......\...\....\ZFrustum.obj
.......\...\....\ZQuadTree.obj
.......\...\....\ZTerrain.obj
.......\...\....\类装D3D.obj
.......\...\....\类装D3D.pch
.......\...\....\类装D3D.res
.......\...\类装D3D.exe
.......\...\类装D3D.ilk
.......\...\类装D3D.pdb
.......\Camera.cpp
.......\Camera.h
.......\CMath.cpp
.......\CMath.h
.......\cursor1.cur
.......\D3DxInput.cpp
.......\D3DxInput.h
.......\Dib.cpp
.......\Dib.h
.......\DrawBoundBox.cpp
.......\DrawBoundBox.h
.......\Flower.cpp
.......\Flower.h
.......\FlowerList.cpp
.......\FlowerList.h
.......\GlobalFunc.cpp
.......\GlobalFunc.h
.......\Hero.cpp
.......\Hero.h
.......\Monster.cpp
.......\Monster.h
.......\MonsterLink.cpp
.......\MonsterLink.h
.......\MonsterManager.cpp
.......\MonsterManager.h
.......\MouseSort.cpp
.......\MouseSort.h
.......\Particle.cpp
.......\Particle.h
.......\ReadMe.txt
.......\res
.......\...\003.ani
.......\...\AshenTree.TGA
.......\...\Bazaar(杂货店).X
.......\...\BloodElfLieutenant.TGA
.......\...\butterfly
.......\...\.........\butterfly_1.X
.......\...\.........\butterfly_2.X
.......\...\.........\butterfly_3.X
.......\...\.........\butterfly_4.X
.......\...\.........\butterfly_5.X
.......\...\.........\butterfly_6.X
.......\...\.........\butterfly_7.X
.......\...\butterfly.tga
.......\...\Button1.jpg
.......\...\Button2.jpg
.......\...\Button3.jpg
.......\...\Button4.jpg