File list (Check if you may need any files):
Visual3D_V4
...........\about.dcu
...........\about.ddp
...........\about.dfm
...........\about.pas
...........\clipRigionUnit.dcu
...........\clipRigionUnit.ddp
...........\clipRigionUnit.dfm
...........\clipRigionUnit.pas
...........\clipRigionUnit.~ddp
...........\clipRigionUnit.~dfm
...........\clipRigionUnit.~pas
...........\ColorTransFunctionUnit.dcu
...........\ColorTransFunctionUnit.ddp
...........\ColorTransFunctionUnit.dfm
...........\ColorTransFunctionUnit.pas
...........\ColorTransFunctionUnit.~ddp
...........\ColorTransFunctionUnit.~dfm
...........\ColorTransFunctionUnit.~pas
...........\ColorUnit.dcu
...........\ColorUnit.ddp
...........\ColorUnit.dfm
...........\ColorUnit.pas
...........\CutSelectRange.dcu
...........\CutSelectRange.ddp
...........\CutSelectRange.dfm
...........\CutSelectRange.pas
...........\CutSelectRangeUnit.dcu
...........\CutSelectRangeUnit.ddp
...........\CutSelectRangeUnit.dfm
...........\CutSelectRangeUnit.pas
...........\DataRoomUnit.dcu
...........\DataRoomUnit.ddp
...........\DataRoomUnit.dfm
...........\DataRoomUnit.pas
...........\define_types.dcu
...........\define_types.pas
...........\define_types.~pas
...........\DROPPAGE.RES
...........\frame.bmp
...........\GL3DMainUnit.dcu
...........\GL3DMainUnit.ddp
...........\GL3DMainUnit.dfm
...........\GL3DMainUnit.pas
...........\GL3DMainUnit.~ddp
...........\GL3DMainUnit.~dfm
...........\GL3DMainUnit.~pas
...........\GLMainUnit.dcu
...........\GLMainUnit.ddp
...........\GLMainUnit.dfm
...........\GLMainUnit.pas
...........\GLSceneMainUnit.dcu
...........\GLSceneMainUnit.ddp
...........\GLSceneMainUnit.dfm
...........\GLSceneMainUnit.pas
...........\glscenev1000714
...........\...............\BCB5
...........\...............\....\GLCg_BCB5.bpk
...........\...............\....\GLCg_BCB5.cpp
...........\...............\....\GLCg_BCB5.res
...........\...............\....\GLSceneBCB5.bpg
...........\...............\....\GLSceneBCB5.bpk
...........\...............\....\GLSceneBCB5.cpp
...........\...............\....\GLSceneBCB5.res
...........\...............\....\GLSS_BASS_BCB5.bpk
...........\...............\....\GLSS_BASS_BCB5.cpp
...........\...............\....\GLSS_BASS_BCB5.res
...........\...............\....\GLSS_FMOD_BCB5.bpk
...........\...............\....\GLSS_FMOD_BCB5.cpp
...........\...............\....\GLSS_FMOD_BCB5.res
...........\...............\....\GLS_ODE_BCB5.bpk
...........\...............\....\GLS_ODE_BCB5.cpp
...........\...............\....\GLS_ODE_BCB5.res
...........\...............\....\GLS_SDL_BCB5.bpk
...........\...............\....\GLS_SDL_BCB5.cpp
...........\...............\....\GLS_SDL_BCB5.res
...........\...............\BCB6
...........\...............\....\GLCg_BCB6.bpk
...........\...............\....\GLCg_BCB6.cpp
...........\...............\....\GLCg_BCB6.res
...........\...............\....\GLSceneBCB6.bpg
...........\...............\....\GLSceneBCB6.bpk
...........\...............\....\GLSceneBCB6.cpp
...........\...............\....\GLSceneBCB6.res
...........\...............\....\GLSS_BASS_BCB6.bpk
...........\...............\....\GLSS_BASS_BCB6.cpp
...........\...............\....\GLSS_BASS_BCB6.res
...........\...............\....\GLSS_FMOD_BCB6.bpk
...........\...............\....\GLSS_FMOD_BCB6.cpp
...........\...............\....\GLSS_FMOD_BCB6.res
...........\...............\....\GLS_ODE_BCB6.bpk
...........\...............\....\GLS_ODE_BCB6.cpp
...........\...............\....\GLS_ODE_BCB6.res
...........\...............\....\GLS_SDL_BCB6.bpk
...........\...............\....\GLS_SDL_BCB6.cpp
...........\...............\....\GLS_SDL_BCB6.res
...........\...............\BCBDemos
...........\...............\........\BCBDemos.bpg
...........\...............\........\behaviours
...........\...............\........\..........\FPSMovement