Description: xna game entry code, very useful, mainly for C# game programming, if you' re interested, you can download to learn to learn
To Search:
- [bmsh] - STRUTS2+ SPRING+ HIBERNATE used to achie
- [DS_CDMA] - Direct Sequence Spread Spectrum system s
File list (Check if you may need any files):
GenericExampleSkyBox
....................\GenericExampleSkyBox
....................\....................\bin
....................\....................\...\x86
....................\....................\...\...\Debug
....................\....................\...\...\.....\Content
....................\....................\...\...\.....\.......\Models
....................\....................\...\...\.....\.......\......\skybox.xnb
....................\....................\...\...\.....\.......\Shaders
....................\....................\...\...\.....\.......\.......\skybox.xnb
....................\....................\...\...\.....\.......\Textures
....................\....................\...\...\.....\.......\........\cubeMap.xnb
....................\....................\...\...\.....\GenericExampleSkyBox.exe
....................\....................\...\...\.....\GenericExampleSkyBox.pdb
....................\....................\...\...\Release
....................\....................\Camera.cs
....................\....................\Content
....................\....................\.......\Models
....................\....................\.......\......\skybox.x
....................\....................\.......\Shaders
....................\....................\.......\.......\skybox.fx
....................\....................\.......\Textures
....................\....................\.......\........\cubeMap.dds
....................\....................\Game1.cs
....................\....................\GenericExampleSkyBox.csproj
....................\....................\obj
....................\....................\...\GenericExampleSkyBox.csproj.FileList.txt
....................\....................\...\x86
....................\....................\...\...\Debug
....................\....................\...\...\.....\Content
....................\....................\...\...\.....\.......\Models
....................\....................\...\...\.....\.......\......\skybox~0.xml
....................\....................\...\...\.....\ContentPipeline.xml
....................\....................\...\...\.....\GenericExampleSkyBox.exe
....................\....................\...\...\.....\GenericExampleSkyBox.pdb
....................\....................\...\...\.....\ResolveAssemblyReference.cache
....................\....................\...\...\.....\TempPE
....................\....................\...\...\Release
....................\....................\...\...\.......\TempPE
....................\....................\Program.cs
....................\....................\Properties
....................\....................\..........\AssemblyInfo.cs
....................\....................\Skybox.cs
....................\GenericExampleSkyBox.sln
....................\GenericExampleSkyBox2
....................\.....................\bin
....................\.....................\...\x86
....................\.....................\...\...\Debug
....................\.....................\...\...\.....\Content
....................\.....................\...\...\.....\.......\Models
....................\.....................\...\...\.....\.......\......\skybox.xnb
....................\.....................\...\...\.....\.......\Shaders
....................\.....................\...\...\.....\.......\.......\skybox.xnb
....................\.....................\...\...\.....\.......\Textures
....................\.....................\...\...\.....\.......\........\cubeMap.xnb
....................\.....................\...\...\.....\GenericExampleSkyBox.exe
....................\.....................\...\...\.....\GenericExampleSkyBox.pdb
....................\.....................\...\...\Release
....................\.....................\Camera.cs
....................\.....................\Content
....................\.....................\.......\bin
....................\.....................\.......\...\x86
....................\.....................\.......\...\...\Debug
....................\.....................\.