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Title: DX8TS Download
 Description: Direct3D8 Tutorial: 3D, focuses on the foundations of mathematics, 3D programming. The first chapter is ready. The second chapter, drawing triangle. Chapter III, rotating cube. Chapter IV, full-screen mode and depth buffer. Chapter V, matrix transformation. Chapter VI, texture. Chapter VII, lighting and materials. Chapter VIII, index buffer. Chapter IX, there is the texture of the sphere, cylinder and cone. Chapter X, load the model. Chapter XI, 3D in 2D. Chapter XII, keyboard and mouse input. Chapter XIII, sound and music.
 To Search: direct3 3D index
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  • [fourtexture.Rar] - texture mapping simple example, a painti
  • [DXfei] - This is, I developed a directx8.0 sdk ba
  • [3D] - Completion of the three basic graphics t
  • [Sample-Cube] - DirectX rendering with a cube, and paste
  • [sphere] - C#-based development directX9 sphere, wh
File list (Check if you may need any files):
DX8TS
.....\DX Project 1
.....\............\DX Project 1.dsp
.....\............\DX Project 1.dsw
.....\............\Main.cpp
.....\DX Project 10
.....\.............\Base.cpp
.....\.............\Base.h
.....\.............\Cone.cpp
.....\.............\Cone.h
.....\.............\Cuboid.cpp
.....\.............\Cuboid.h
.....\.............\Cylinder.cpp
.....\.............\Cylinder.h
.....\.............\DX Project 10.dsp
.....\.............\DX Project 10.dsw
.....\.............\DX Project 10.ncb
.....\.............\DX Project 10.opt
.....\.............\DX Project 10.plg
.....\.............\Game.cpp
.....\.............\Game.h
.....\.............\Helper.h
.....\.............\Log.htm
.....\.............\Main.cpp
.....\.............\Mesh.cpp
.....\.............\Mesh.h

.....\.............\Spaceship01.x
.....\.............\Sphere.cpp
.....\.............\Sphere.h
.....\.............\Terrain.cpp
.....\.............\Terrain.h
.....\DX Project 11
.....\.............\Base.cpp
.....\.............\Base.h
.....\.............\Cone.cpp
.....\.............\Cone.h
.....\.............\Cuboid.cpp
.....\.............\Cuboid.h
.....\.............\Cylinder.cpp
.....\.............\Cylinder.h
.....\.............\DX Project 11.dsp
.....\.............\DX Project 11.dsw
.....\.............\DX Project 11.ncb
.....\.............\DX Project 11.opt
.....\.............\DX Project 11.plg

.....\.............\Font.cpp
.....\.............\Font.h
.....\.............\Game.cpp
.....\.............\Game.h

.....\.............\Log.htm
.....\.............\Main.cpp
.....\.............\Mesh.cpp
.....\.............\Mesh.h
.....\.............\Panel.cpp
.....\.............\Panel.h


.....\.............\Spaceship01.x
.....\.............\Sphere.cpp
.....\.............\Sphere.h
.....\.............\Terrain.cpp
.....\.............\Terrain.h
.....\DX Project 12
.....\.............\Base.cpp
.....\.............\Base.h
.....\.............\Cone.cpp
.....\.............\Cone.h
.....\.............\Cuboid.cpp
.....\.............\Cuboid.h
.....\.............\Cylinder.cpp
.....\.............\Cylinder.h
.....\.............\DX Project 12.dsp
.....\.............\DX Project 12.dsw
.....\.............\DX Project 12.ncb
.....\.............\DX Project 12.opt
.....\.............\DX Project 12.plg

.....\.............\Font.cpp
.....\.............\Font.h
.....\.............\Game.cpp
.....\.............\Game.h
.....\.............\Log.htm
.....\.............\Main.cpp
.....\.............\Mesh.cpp
.....\.............\Mesh.h
.....\.............\Panel.cpp
.....\.............\Panel.h
.....\.............\Sphere.cpp
.....\.............\Sphere.h
.....\.............\Terrain.cpp
.....\.............\Terrain.h
.....\DX Project 13
.....\.............\Base.cpp
.....\.............\Base.h
.....\.............\Cone.cpp
.....\.............\Cone.h
.....\.............\Cuboid.cpp
    

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