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 Description: Digital-Tutors' s out and about Xna tutorials Maya rendering pipeline used by CD1 project, the class prepared for each lesson resources
 Downloaders recently: [More information of uploader hrzboy]
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  • [WellHole] - This is a data acquisition pipeline pore
  • [CAD] - Urban Underground Pipeline Surveying CAD
  • [XNAShot] - WINDOWS XNA development using CSharp air
File list (Check if you may need any files):
project_files
.............\9_Start_Controls_done
.............\.....................\ShaderProject
.............\.....................\.............\bin
.............\.....................\.............\Content
.............\.....................\.............\.......\bin
.............\.....................\.............\.......\...\x86
.............\.....................\.............\.......\...\...\Debug
.............\.....................\.............\.......\...\...\Release
.............\.....................\.............\.......\Content.contentproj
.............\.....................\.............\.......\maps
.............\.....................\.............\.......\....\dtrefmap.dds





.............\.....................\.............\.......\....\nmp_body_full.jpg
.............\.....................\.............\.......\....\nmp_gun_armband.jpg
.............\.....................\.............\.......\....\nmp_legs.jpg
.............\.....................\.............\.......\....\nmp_tubes.jpg
.............\.....................\.............\.......\....\spec_body.jpg
.............\.....................\.............\.......\mesh
.............\.....................\.............\.......\....\gcv.fbx
.............\.....................\.............\.......\....\gcv_ascii.fbx
.............\.....................\.............\.......\obj
.............\.....................\.............\.......\...\Content.contentproj.FileList.txt
.............\.....................\.............\.......\...\Content.contentproj.FileListAbsolute.txt
.............\.....................\.............\.......\...\x86
.............\.....................\.............\.......\...\...\Debug
.............\.....................\.............\.......\...\...\.....\ContentPipeline.xml
.............\.....................\.............\.......\...\...\.....\mesh
.............\.....................\.............\.......\...\...\.....\....\gcv%0.xml
.............\.....................\.............\.......\...\...\.....\....\gcv_ascii%0.xml
.............\.....................\.............\.......\...\...\.....\Refactor
.............\.....................\.............\.......\...\...\.....\ResolveAssemblyReference.cache
.............\.....................\.............\.......\...\...\.....\TempPE
.............\.....................\.............\.......\...\...\Release
.............\.....................\.............\.......\...\...\.......\TempPE
.............\.....................\.............\.......\Post.fx
.............\.....................\.............\.......\SkinnedModel.fx
.............\.....................\.............\.......\textures





.............\.....................\.............\.......\........\dtrefmap.dds
.............\.....................\.............\.......\........\glow_armor.jpg
.............\.....................\.............\.......\........\glow_blank.jpg
.............\.....................\.............\.......\........\glow_gunarmband.jpg
.............\.....................\.............\.......\........\glow_legs.jpg
.............\.....................\.............\.......\........\nmp_armor.jpg
.............\.....................\.............\.......\........\nmp_body_full.jpg
.............\.....................\.............\.......\........\nmp_gun_armband.jpg
.............\.....................\.............\.......\........\nmp_legs.jpg
.............\.....................\.............\.......\........\nmp_tubes.jpg
.............\.....................\.............\.......\........\spec_body.jpg
.............\.....................\.............\Controller.cs


.............\.....................\.............\obj
.............\.....................\.............\Program.cs
.............\.....................\.............\Properties
.............\.....................\.............\..........\AssemblyInfo.cs
.............\.....................\.............\ShaderLib.cs
.............\.....................\.............\ShaderProject.csproj
.............\.....................\ShaderProj

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