Title:
Introduction-to-3D-Game-Programming-with-DirectX- Download
Description: This book is an introduction to programming interactive 3D computer
graphics using DirectX 9.0, with an emphasis on game development. It
teaches you the fundamentals of Direct3D, after which you will be able
to go on to learn and apply more advanced techniques. Assumingly,
since you have this book in your hands, you have a rough idea of what
DirectX is about. From a developer’s perspective, DirectX is a set of
APIs (application programming interfaces) for developing multimedia
applications on the Windows platform. In this book we are concerned
with a particular DirectX subset, namely Direct3D. As the name
implies, Direct3D is the API used for developing 3D applications.
- [3DGame_Src] - 翁云soldiers, but most of the contents of
- [TexBlendTerrain] - Multi-terrain texture Demo Introduction
- [it3dgpd9] - Introduction to 3D Game Programming with
File list (Check if you may need any files):
Introduction to 3D Game Programming with DirectX 9.0 Source Code
................................................................\Appendix A Code
................................................................\...............\Hello World
................................................................\...............\...........\Debug
................................................................\...............\...........\.....\hello.obj
................................................................\...............\...........\.....\hello.pch
................................................................\...............\...........\.....\hello.pdb
................................................................\...............\...........\.....\vc60.idb
................................................................\...............\...........\.....\vc60.pdb
................................................................\...............\...........\hello world.cpp
................................................................\...............\...........\hello.cpp
................................................................\...............\...........\hello.dsp
................................................................\...............\...........\hello.dsw
................................................................\...............\...........\hello.ncb
................................................................\...............\...........\hello.opt
................................................................\...............\...........\hello.plg
................................................................\...............\...........\WINDOWS.H
................................................................\Part II Code
................................................................\............\Chapter 1
................................................................\............\.........\D3D9 Init
................................................................\............\.........\.........\d3dInit.cpp
................................................................\............\.........\.........\d3dUtility.cpp
................................................................\............\.........\.........\d3dUtility.h
................................................................\............\Chapter 2
................................................................\............\.........\no samples for chap2.txt
................................................................\............\Chapter 3
................................................................\............\.........\Cube
................................................................\............\.........\....\cube.cpp
................................................................\............\.........\....\d3dUtility.cpp
................................................................\............\.........\....\d3dUtility.h
................................................................\............\.........\D3DXCreate
................................................................\............\.........\..........\d3dUtility.cpp
................................................................\............\.........\..........\d3dUtility.h
................................................................\............\.........\..........\d3dxcreate.cpp
................................................................\............\.........\Teapot
................................................................\............\.........\......\d3dUtility.cpp
................................................................\............\.........\......\d3dUtility.h
................................................................\............\.........\......\teapot.cpp
................................................................\............\.........\Triangle
................................................................\............\.........\........\d3dUtility.cpp
.................