Description: 1. Using a method to achieve a circle generation algorithm 2. To achieve a rubber band straight, round, rectangular. 3. The realization of fundamental geometric transformations (translation, rotation, scaling). 4. To achieve Bezier curves or B-spline curve. 5. The final rendering result is a small interactive graphics system, with interface to link up all the features
- [Reline] - small rubber-band technique and the Bres
- [rubber-banddrawing.Rar] - Graphics rubber-band graphic painting, w
- [CADSystem] - small CAD system, a better display the r
- [imgobj] - A spin-off of fully-source image editing
- [draw] - A classical mapping software code interf
- [4343353] - I have written in MFC in the use of rubb
- [VCDraw] - VC Elastic realize graphics technology.
- [cg] - err
- [txx] - 1) 直线的生成 内容:用Bresenham算法画直线 要求:
- [CG] - A detailed book on the CG. Organize thei
File list (Check if you may need any files):
CG\Debug\end1.exe
..\.....\end1.obj
..\.....\end1.pdb
..\.....\end1.res
..\.....\end1.sbr
..\.....\end1Doc.obj
..\.....\end1Doc.sbr
..\.....\end1View.obj
..\.....\end1View.sbr
..\.....\IRCLESETTING.obj
..\.....\IRCLESETTING.sbr
..\.....\LINESETTING.obj
..\.....\LINESETTING.sbr
..\.....\MainFrm.obj
..\.....\MainFrm.sbr
..\.....\PYSETTING.obj
..\.....\PYSETTING.sbr
..\.....\RECSETTING.obj
..\.....\RECSETTING.sbr
..\.....\SETTING.obj
..\.....\SETTING.sbr
..\.....\SFSETTING.obj
..\.....\SFSETTING.sbr
..\.....\StdAfx.obj
..\.....\StdAfx.sbr
..\.....\vc60.pdb
..\.....\XZSETTING.obj
..\.....\XZSETTING.sbr
..\end1.aps
..\end1.clw
..\end1.cpp
..\end1.dsp
..\end1.dsw
..\end1.h
..\end1.ncb
..\end1.opt
..\end1.plg
..\end1.rc
..\end1Doc.cpp
..\end1Doc.h
..\end1View.cpp
..\end1View.h
..\IRCLESETTING.cpp
..\IRCLESETTING.h
..\LINESETTING.cpp
..\LINESETTING.h
..\MainFrm.cpp
..\MainFrm.h
..\PYSETTING.cpp
..\PYSETTING.h
..\ReadMe.txt
..\RECSETTING.cpp
..\RECSETTING.h
..\res\end1.ico
..\...\end1.rc2
..\...\end1Doc.ico
..\...\Toolbar.bmp
..\resource.h
..\SETTING.cpp
..\SETTING.h
..\SFSETTING.cpp
..\SFSETTING.h
..\StdAfx.cpp
..\StdAfx.h
..\XZSETTING.cpp
..\XZSETTING.h
..\Debug
..\res
CG