Description: InertiaEngine is a 2D rigid body physic engine written in C++ and is not OS dependent. It is designed to be very user friendly. It contains also a 2D convex polygon collision detection engine. It supports collision response, static friction, kinetic fric
- [fencen] - layered with Genetic algorithms, low- an
- [Terrain] - A 3D terrain roaming procedure, DirectX
- [CollisionDetection] - 2D Games convex polygon collision detect
- [CANVAS] - A collision test arithmetic based on col
File list (Check if you may need any files):
InertiaEngine
.............\AUTHORS
.............\ChangeLog
.............\COPYING
.............\examples
.............\........\Debug
.............\........\.....\CollisionTest.exe
.............\........\.....\InertiaEngine.dll
.............\........\.....\RestingContact.exe
.............\........\Release
.............\........\.......\CollisionTest.exe
.............\........\.......\inertiaengine.dll
.............\........\.......\RestingContact.exe
.............\include
.............\.......\Collision
.............\.......\.........\axismethod.h
.............\.......\.........\collisionengine.h
.............\.......\.........\segmentinter.h
.............\.......\ImageAnalysis
.............\.......\.............\imageanalysis.h
.............\.......\.............\pixelbuffer.h
.............\.......\inertiaengine.h
.............\.......\Math
.............\.......\....\area.h
.............\.......\....\area.inl
.............\.......\....\math2.h
.............\.......\....\matrix.h
.............\.......\....\matrix2.h
.............\.......\....\matrix2.inl
.............\.......\....\point2.h
.............\.......\....\point2.inl
.............\.......\....\vector.h
.............\.......\....\vector.inl
.............\.......\....\vector2.h
.............\.......\....\vector2.inl
.............\.......\NumericalSolver
.............\.......\...............\contact.h
.............\.......\...............\linearsolver.h
.............\.......\Physics
.............\.......\.......\impulse.h
.............\.......\.......\physicengine.h
.............\.......\.......\rigidbody.h
.............\.......\Polygons
.............\.......\........\aabb.h
.............\.......\........\bspnode.h
.............\.......\........\convexpolygon.h
.............\.......\........\geometricobject.h
.............\.......\system.h
.............\lib
.............\...\Debug
.............\...\.....\InertiaEngine.dll
.............\...\.....\InertiaEngine.lib
.............\...\release
.............\...\.......\InertiaEngine.dll
.............\...\.......\InertiaEngine.lib
.............\NEWS
.............\README