Description: Source code of OSG. The OpenSceneGraph is a fast high level method of generating 3D computer graphics. As such it has a large number of powerful concepts embodied in its nodes, all of which deserve some description.
File list (Check if you may need any files):
OpenSceneGraph-2.8.2
....................\LICENSE.txt
....................\PlatformSpecifics
....................\.................\Windows
....................\.................\.......\osgShell.bat
....................\.................\.......\icons
....................\.................\.......\.....\src
....................\.................\.......\.....\...\osg16-32.png
....................\.................\.......\.....\...\osg.xcf
....................\.................\.......\.....\...\osg32.xcf
....................\.................\.......\.....\...\osg48-32.png
....................\.................\.......\.....\...\osg32-8.png
....................\.................\.......\.....\...\osg48-8.png
....................\.................\.......\.....\...\osg16-4.png
....................\.................\.......\.....\...\osg32-4.png
....................\.................\.......\.....\...\osg16-8.png
....................\.................\.......\.....\...\file.txt
....................\.................\.......\.....\...\osg32-32.png
....................\.................\.......\.....\...\osg16.xcf
....................\.................\.......\.....\...\osg48-4.png
....................\.................\.......\.....\...\make.bat
....................\.................\.......\.....\...\osg48.xcf
....................\.................\.......\.....\osg_icon.rc
....................\.................\.......\.....\osg.ico
....................\.................\.......\collect_mangled_names.bat
....................\.................\.......\VisualStudio_Syntax_Highlighting.txt
....................\.................\.......\collect_mangled_names.js
....................\AUTHORS.txt
....................\src
....................\...\osgDB
....................\...\.....\DatabasePager.cpp
....................\...\.....\Field.cpp
....................\...\.....\AuthenticationMap.cpp
....................\...\.....\DynamicLibrary.cpp
....................\...\.....\ImagePager.cpp
....................\...\.....\FileUtils.cpp
....................\...\.....\ReaderWriter.cpp
....................\...\.....\FileCache.cpp
....................\...\.....\FieldReaderIterator.cpp
....................\...\.....\FieldReader.cpp
....................\...\.....\SharedStateManager.cpp
....................\...\.....\Registry.cpp
....................\...\.....\ReadFile.cpp
....................\...\.....\PluginQuery.cpp
....................\...\.....\Input.cpp
....................\...\.....\fstream.cpp
....................\...\.....\CMakeLists.txt
....................\...\.....\ConvertUTF.cpp
....................\...\.....\Archive.cpp
....................\...\.....\Output.cpp
....................\...\.....\Version.cpp
....................\...\.....\WriteFile.cpp
....................\...\.....\DotOsgWrapper.cpp
....................\...\.....\ImageOptions.cpp
....................\...\.....\FileNameUtils.cpp
....................\...\osgSim
....................\...\......\HeightAboveTerrain.cpp
....................\...\......\OverlayNode.cpp
....................\...\......\ColorRange.cpp
....................\...\......\LightPointSpriteDrawable.h
....................\...\......\LightPointNode.cpp
....................\...\......\BlinkSequence.cpp
....................\...\......\SphereSegment.cpp
....................\...\......\Sector.cpp
....................\...\......\LineOfSight.cpp
....................\...\......\ScalarsToColors.cpp
....................\...\......\LightPointDrawable.cpp
....................\...\......\VisibilityGroup.cpp
....................\...\......\CMakeLists.txt
....................\...\......\ShapeAttribute.cpp
....................\...\......\Version.cpp
....................\...\......\LightPoint.cpp
....................\...\......\ScalarBar.cpp
....................\...\......\InsertImpostorsVisitor.cpp
....................\...\......\ElevationSlice.cpp
....................\...\......\MultiSwitch.cpp
....................\...\......\Impostor.cpp
....................\...\......\LightPointDrawable.h
....................\...