Description: Six games source code, the name of the game are as follows YYTetris- Colorful Tetris (a Tetris game) YYPiano- Fun Piano (a music game) YYFly- Da Cangying (kill flies) YYMatch- Lianliankan (a Match It game) YYArena- Star Arena (Star Arena: a STG game) YYSnake- Snake (a Snake game)
- [GoBangX] - classic 331, A star search alpha_beta
- [malware] - Wuhan university malicious code course m
- [AStarpathfinder] - A-star a simple routing algorithm, are g
File list (Check if you may need any files):
readme.txt
YYArena\ClassDiagram.png
.......\FarseerPhysics2.0.1OnlyForSilverlight\ClientBin
.......\.....................................\.ollisions\AABB.cs
.......\.....................................\..........\BruteForceCollider.cs
.......\.....................................\..........\CollisionHelper.cs
.......\.....................................\..........\Contact.cs
.......\.....................................\..........\ContactId.cs
.......\.....................................\..........\ContactList.cs
.......\.....................................\..........\Feature.cs
.......\.....................................\..........\Geom.cs
.......\.....................................\..........\GeomList.cs
.......\.....................................\..........\Grid.cs
.......\.....................................\..........\LineIntersectInfo.cs
.......\.....................................\..........\SelectiveSweepCollider.cs
.......\.....................................\..........\SweepAndPruneCollider.cs
.......\.....................................\..........\Vertices.cs
.......\.....................................\Collisions
.......\.....................................\..ntrollers\AABBFluidContainer.cs
.......\.....................................\...........\Controller.cs
.......\.....................................\...........\ControllerList.cs
.......\.....................................\...........\FluidDragController.cs
.......\.....................................\...........\InactivityController.cs
.......\.....................................\...........\WaveController.cs
.......\.....................................\Controllers
.......\.....................................\Dynamics\Arbiter.cs
.......\.....................................\........\ArbiterList.cs
.......\.....................................\........\Body.cs
.......\.....................................\........\BodyList.cs
.......\.....................................\........\Curve.cs
.......\.....................................\........\Joints\AngleJoint.cs
.......\.....................................\........\......\AngleLimitJoint.cs
.......\.....................................\........\......\FixedAngleJoint.cs
.......\.....................................\........\......\FixedAngleLimitJoint.cs
.......\.....................................\........\......\FixedRevoluteJoint.cs
.......\.....................................\........\......\Joint.cs
.......\.....................................\........\......\JointList.cs
.......\.....................................\........\......\PinJoint.cs
.......\.....................................\........\......\RevoluteJoint.cs
.......\.....................................\........\......\SliderJoint.cs
.......\.....................................\........\Joints
.......\.....................................\........\Path.cs
.......\.....................................\........\Springs\AngleSpring.cs
.......\.....................................\........\.......\FixedAngleSpring.cs
.......\.....................................\........\.......\FixedLinearSpring.cs
.......\.....................................\........\.......\LinearSpring.cs
.......\.....................................\........\.......\Spring.cs
.......\.....................................\........\.......\SpringList.cs
.......\.....................................\........\Springs
.......\.....................................\Dynamics
.......\.....................................\Enums.cs
.......\.....................................\Factories\BodyFactory.cs
.......\.....................................\.........\ComplexFactory.cs
.......\.....................................\.........\ControllerFactory.cs
.......\.....................................\.........\GeomFactory.cs
.......\.....................................\.........\JointFactory.cs
.......\.....................................\.........\SpringFactory.cs
.......\.....................................\Factories
.......\.........................