Description: This submission contains a function that computes face normal data for the VertexNormals property of the surface that fixes the lighting (facenorm.m) as well as a workaround function that you can just use in place of surf (surfo.m).
Only use this if you get erroneous surface plots and you can t go without OpenGL and flat lighting.
- [ogl_lighting] - three rotating face in the light irradia
- [surf(peaks).Rar] - try to create a scene with surf the menu
- [opengl_3ds] - based on the 3D model opengl (*. 3ds) th
- [jiqiren] - First introduced the VC++ 6. 0, OpenGL a
- [load_VPVS] - Import 3D Matrices from Matlab dat files
- [OpenGL] - OpenGL Programming and examples teach yo
- [SURF] - This paper describes a new approach to l
File list (Check if you may need any files):
facenorm.m
license.txt
surfo.m