Description: 3D' s technical support is 3D-API. OpenGL is actually a 3D program interface (that is, we often talk about 3D API), which is a 3D accelerator hardware and 3D graphics applications to communicate between a very important bridge.
- [blackjack_game] - conversation tracking technology used in
- [bridge] - GPS monitoring bridge health systems, gl
File list (Check if you may need any files):
OPENGL 3DS\BYSJ.APS
..........\BYSJ.CLW
..........\BYSJ.CPP
..........\BYSJ.dsp
..........\BYSJ.DSW
..........\BYSJ.H
..........\BYSJ.NCB
..........\BYSJ.OPT
..........\BYSJ.plg
..........\BYSJ.rc
..........\BYSJDOC.CPP
..........\BYSJDOC.H
..........\BYSJVIEW.CPP
..........\BYSJVIEW.H
..........\CHILDFRM.CPP
..........\CHILDFRM.H
..........\CHUNKFILE.CPP
..........\CHUNKFILE.H
..........\CLASSLIB.CPP
..........\CLASSLIB.H
..........\DEBUG\BYSJ.exe
..........\.....\BYSJ.ilk
..........\.....\BYSJ.obj
..........\.....\BYSJ.pch
..........\.....\BYSJ.pdb
..........\.....\BYSJ.res
..........\.....\BYSJDoc.obj
..........\.....\BYSJView.obj
..........\.....\ChildFrm.obj
..........\.....\ChunkFile.obj
..........\.....\Classlib.obj
..........\.....\DlgImport.obj
..........\.....\DlgRayTrace.obj
..........\.....\GLMemoryDC.obj
..........\.....\Import3ds.obj
..........\.....\import3ds_pm.obj
..........\.....\ImportProgress.obj
..........\.....\MainFrm.obj
..........\.....\Object.obj
..........\.....\Picture.obj
..........\.....\Raytrace.obj
..........\.....\RenderView.obj
..........\.....\Splash.obj
..........\.....\StdAfx.obj
..........\.....\tree.obj
..........\.....\vc60.idb
..........\.....\vc60.pdb
..........\DEFS.H
..........\DLGIMPORT.CPP
..........\DLGIMPORT.H
..........\DLGRAYTRACE.CPP
..........\DLGRAYTRACE.H
..........\GLAUX.LIB
..........\GLMEMORYDC.CPP
..........\GLMEMORYDC.H
..........\GLU32.LIB
..........\GLUT32.LIB
..........\IMPEXP3DS.H
..........\IMPORT3DS.CPP
..........\IMPORT3DS_PM.CPP
..........\IMPORT3DS_PM.H
..........\IMPORTPROGRESS.CPP
..........\IMPORTPROGRESS.H
..........\JCONFIG.H
..........\JMORECFG.H
..........\JPEG.H
..........\JPEG.LIB
..........\JPEGLIB.H
..........\LIBJPEG.LIB
..........\LIBPNG1.LIB
..........\MAINFRM.CPP
..........\MAINFRM.H
..........\OBJECT.CPP
..........\OBJECT.H
..........\OPENGL32.LIB
..........\PICTURE.CPP
..........\PICTURE.H
..........\PNG.H
..........\PNGCONF.H
..........\RAYTRACE.CPP
..........\README.TXT
..........\RENDERVIEW.CPP
..........\RENDERVIEW.H
..........\..S\BMP00001.BMP
..........\...\BMP00002.BMP
..........\...\BYSJ.ICO
..........\...\BYSJ.RC2
..........\...\BYSJDOC.ICO
..........\...\CURSOR1.CUR
..........\...\CURSOR2.CUR
..........\...\CURSOR3.CUR
..........\...\CURSOR4.CUR
..........\...\icon1.ico
..........\...\icon2.ico
..........\...\TOOLBAR.BMP
..........\...\TOOLBAR1.BMP
..........\...\TOOLBAR2.BMP
..........\...\TOOLBAR3.BMP
..........\...\TOOLBAR_.BMP
..........\resource.h